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Condition Wearing
JasperLorelai edited this page Jul 16, 2026
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Modifier condition: wearing
| Property | Value |
|---|---|
| Has Entity Target | true |
| Has Location Target | false |
Passes if the player has any of the items specified in any wearable slots.
String Format Options:
Arguments:
-
material- Material -
durability- Integer - Can be omitted or you can put* -
name- Spaces replaced with__
- wearing (material 1):(durability 1)|(name 1),... [modifier action](Unsupported for now.)