Skip to content

Condition Spell Cast State

JasperLorelai edited this page Jul 16, 2026 · 2 revisions

Source Code

Modifier condition: spellcaststate

Properties:

Property Value
Has Entity Target false
Has Location Target false

Description:

Passes if this spell's cast state matches the one specified.

String Format Options:

Arguments:

  • state - normal, on_cooldown, missing_reagents, cant_cast, no_magic_zone, or wrong_world
- spellcaststate (state) [modifier action]

[Section Format](Modifiers#section-format-condition

(Unsupported for now.)

Clone this wiki locally