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Condition Has Mark
JasperLorelai edited this page Jul 16, 2026
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Modifier condition: hasmark
| Property | Value |
|---|---|
| Has Entity Target | true |
| Has Location Target | false |
Passes if the player has a mark set specified.
String Format Options:
Arguments:
-
mark-MarkSpellinternal name
- hasmark (mark) [modifier action](Unsupported for now.)