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24 changes: 18 additions & 6 deletions src/Infrastructure/Scripting/Lua/Modules/LuaServerModule.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,21 @@ namespace gregCore.Infrastructure.Scripting.Lua.Modules;

public static class LuaServerModule
{
// Optimization: Helper to use O(1) game-managed collection with fallback to O(N) FindObjectsOfType
private static System.Collections.Generic.IEnumerable<Il2Cpp.Server> GetServers()
{
var nm = Il2Cpp.NetworkMap.instance;
if (nm != null && nm.servers != null)
{
foreach (var kvp in nm.servers) yield return kvp.Value;
}
else
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers) yield return s;
}
}

public static void Register(Table greg, Script script, string modId)
{
var serverTable = new Table(script);
Expand All @@ -21,10 +36,9 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
var result = new Table(script);
int i = 1;
foreach (var s in servers)
foreach (var s in GetServers())
{
try
{
Expand Down Expand Up @@ -80,8 +94,7 @@ public static void Register(Table greg, Script script, string modId)
{
try
{
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
foreach (var s in GetServers())
{
try
{
Expand All @@ -104,8 +117,7 @@ public static void Register(Table greg, Script script, string modId)
try
{
int repaired = 0;
var servers = UnityEngine.Object.FindObjectsOfType<Il2Cpp.Server>();
foreach (var s in servers)
foreach (var s in GetServers())
{
try
{
Expand Down
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