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DynamicDevices
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godot-cnc-toolpath
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CI: eartip BarMesh bake with fall-through quality gates. (#14)
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#35:
Commit
581bca4
pushed by
ajlennon
3m 4s
main
main
3m 4s
View workflow file
CI eartip fall-through quality gates
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#34:
Pull request
#14
opened by
ajlennon
3m 6s
ci/eartip-quality
ci/eartip-quality
3m 6s
View #14
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CI: model Julian flat/roof dropcutter quality probes. (#13)
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#33:
Commit
c14435c
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ajlennon
1m 39s
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main
1m 39s
View workflow file
CI dropcutter quality model (flat + roof)
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#32:
Pull request
#13
opened by
ajlennon
1m 40s
ci/drop-quality-model
ci/drop-quality-model
1m 40s
View #13
View workflow file
Fix tilted-edge drop; radius-length normals; debug flat mesh. (#12)
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#31:
Commit
1fd06f9
pushed by
ajlennon
1m 39s
main
main
1m 39s
View workflow file
Radius normals, debug flat mesh, fix tilted-edge drop
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#30:
Pull request
#12
opened by
ajlennon
1m 40s
fix/normals-r-debug-flat-edge
fix/normals-r-debug-flat-edge
1m 40s
View #12
View workflow file
Draw BarMesh lattice at cutter CL so overhead grid stays regular. (#11)
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#29:
Commit
56dd038
pushed by
ajlennon
1m 38s
main
main
1m 38s
View workflow file
Draw lattice at cutter CL; true overhead ortho
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#28:
Pull request
#11
opened by
ajlennon
1m 56s
fix/drop-cl-xy-overhead
fix/drop-cl-xy-overhead
1m 56s
View #11
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Inspect layers, ortho camera, base plane, grid stepover (#10)
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#27:
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1m 38s
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1m 38s
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Inspect layers, ortho camera, base plane, grid stepover
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#26:
Pull request
#10
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1m 39s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 39s
View #10
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Inspect layers, ortho camera, base plane, grid stepover
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#25:
Pull request
#10
synchronize by
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1m 37s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 37s
View #10
View workflow file
Inspect layers, ortho camera, base plane, grid stepover
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#24:
Pull request
#10
opened by
ajlennon
1m 37s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 37s
View #10
View workflow file
CI poka-yoke for ball-mesh contact (#9)
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#23:
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1m 20s
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1m 20s
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CI poka-yoke for ball-mesh contact
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#22:
Pull request
#9
synchronize by
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1m 21s
feat/contact-poka-yoke
feat/contact-poka-yoke
1m 21s
View #9
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CI poka-yoke for ball-mesh contact
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#21:
Pull request
#9
opened by
ajlennon
1m 20s
feat/contact-poka-yoke
feat/contact-poka-yoke
1m 20s
View #9
View workflow file
Keep the ball tangent to a real face, edge, or vertex. (#8)
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#20:
Commit
b07cd1f
pushed by
ajlennon
1m 20s
main
main
1m 20s
View workflow file
True tangent contact for BarMesh drop
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#19:
Pull request
#8
opened by
ajlennon
1m 23s
feat/true-tangent-contact
feat/true-tangent-contact
1m 23s
View #8
View workflow file
Add Preloop PR review triage
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#18:
Pull request
#7
opened by
ajlennon
1m 4s
feat/preloop-pr-reviews
feat/preloop-pr-reviews
1m 4s
View #7
View workflow file
Split BarMesh bars by epsilon, stepover, and contact-normal angle. (#6)
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#17:
Commit
5d77fca
pushed by
ajlennon
1m 4s
main
main
1m 4s
View workflow file
BarMesh split: epsilon, stepover, contact angle
Godot headless check
#16:
Pull request
#6
opened by
ajlennon
1m 7s
feat/barmesh-bar-split
feat/barmesh-bar-split
1m 7s
View #6
View workflow file
Record contact normal and tri/edge/vertex on each BarMesh node. (#5)
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#15:
Commit
33d0c49
pushed by
ajlennon
25s
main
main
25s
View workflow file
BarMesh nodes store contact normal and mesh feature
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#14:
Pull request
#5
opened by
ajlennon
25s
feat/bmnode-contact-feature
feat/bmnode-contact-feature
25s
View #5
View workflow file
Keep main on the tool surface; archive raster and waterline toolpaths…
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#13:
Commit
eb5f2a6
pushed by
ajlennon
25s
main
main
25s
View workflow file
Main is tool-surface only; archive raster/waterline
Godot headless check
#12:
Pull request
#4
opened by
ajlennon
24s
feat/toolsurface-only
feat/toolsurface-only
24s
View #4
View workflow file
Add CAD Z-up BarMesh lattice with ball-nose tool-contact drop. (#3)
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#11:
Commit
8f4fdb3
pushed by
ajlennon
30s
main
main
30s
View workflow file
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