Complete AI mob ecosystem systems - #52
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Summary
Why
Several designed AI systems were documented but either absent or only partially connected to the established behavior pipeline. This change completes those paths while retaining Retold's movement/combat ownership, LOD, work-budget, persistence, world-protection, and datapack-compatibility rules.
It also fixes three concrete behavior gaps found during implementation: unloaded ecosystems did not reconcile elapsed time; replacement predator targeting did not cover ordinary wild/tamed predators consistently; and Villager torch cooldown/cadence prevented nearby maintenance from forming one coherent work run.
Player impact
Risk and compatibility
Validation
./gradlew buildretold:villager_relight*(4/4 passed)retold:mob_tps_villager(1/1 passed; peak 7.259 ms/tick at 20 TPS)git diff --checkAI assistance
Implementation and documentation were developed with OpenAI Codex assistance and validated with the repository checks listed above.