fix(ioServer): send current frame in ping for client clock sync - #9
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andreolli-davide wants to merge 1 commit into
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fix(ioServer): send current frame in ping for client clock sync#9andreolli-davide wants to merge 1 commit into
andreolli-davide wants to merge 1 commit into
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The ping payload emitted lastLatencyData.frame, the frame captured at the previous pong, so it lagged the true frame by ~PING_INTERVAL/CLOCK ticks plus round-trip. Clients anchor their interpolated tick to this frame (anchorFrame = data.frame at receive-time), so the lag skewed every client's tick — and by a different amount per client (independent ping phase + RTT), breaking cross-agent tick comparison. Emit frameAtPing (the frame at emit time) instead. roundTrip stays the previous measurement, which is correct: this ping's RTT is unknown until its pong returns. The latency monitor reads lastLatencyData and is unaffected. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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The ping payload emitted lastLatencyData.frame, the frame captured at the previous pong, so it lagged the true frame by ~PING_INTERVAL/CLOCK ticks plus round-trip. Clients anchor their interpolated tick to this frame (anchorFrame = data.frame at receive-time), so the lag skewed every client's tick, and by a different amount per client (independent ping phase + RTT), breaking cross-agent tick comparison.
Emit frameAtPing (the frame at emit time) instead. roundTrip stays the previous measurement, which is correct: this ping's RTT is unknown until its pong returns. The latency monitor reads lastLatencyData and is unaffected.