Community-maintained Redux of Blockout22's Storage Teleporter for Satisfactory 1.2.
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Updated
Jun 21, 2026 - C#
Community-maintained Redux of Blockout22's Storage Teleporter for Satisfactory 1.2.
Satisfactory mod that synchronizes Blueprint Designer files between computers through Steam Cloud.
Adds additional output ports to vanilla machines to enable more recipes with byproducts.
Adds titanium to the base game.
Craftable first-person laser rifle for Satisfactory — Mk1-Mk10 MAM research progression, craftable Energy Cell fuel (multi-fuel), heat/overheat mechanics, and per-Mk meshes, beam colors & FX.
Randomizes Satisfactory's resource nodes per save — relocates them onto hills, into caverns, clear of water; shuffles resource & purity for vanilla and modded nodes; resource wells move too. Protects other mods' nodes from overhaul cleanups, on by default. Prebuilt terrain map; re-roll live anytime.
Three tiers of miners that can use fluid to extract ores.
A set of commonly-used utilities by QuingKhaos for creating Satisfactory mods.
Personal collection of mods that I always use for mod development and testing.
Satisfactory GameFeature mod template for Blueprint & C++
X3-Lights for Satisfactory 1.2—created by x3008x, edited/ported by VoxTenebris (Acxd25), Redux rebuild by KSwapBytes.
Automatically connects vertical conveyor paths across Satisfactory blueprint boundaries.
Adds zircon, zirconia, zirconium, and more to the base game.
Adds lead ore and plates to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and a few other places.
ALPHA. Repairs, guards and diagnostics for known Satisfactory multiplayer, rendering and stutter bugs. Eighteen narrow native hooks, built on SML. No performance governor in this build yet. Zero residue, no network activity. GPL-3.0.
Adds tin, solder and more to the base game.
Adds salt, chlorine and more to the base game. Reworks high-speed connector production.
Adds silicon, fiber optics, silicon wafers, silicone, and more to the game.
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