Spout plugin for Unreal Engine 5 using DirectX12
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Updated
May 23, 2026 - C++
Spout plugin for Unreal Engine 5 using DirectX12
A TouchDesigner project that evolves a static GLSL vertex displacement shader into a dynamic, animated particle system with procedural motion and feedback loops.
Cognitoni Auto VJ is an aggressive, real-time video manipulation engine built with openFrameworks and GLSL. It transforms video libraries into reactive visuals using a calibrated 5-band FFT analysis. Features 8 dynamic shape masks, fluid wave distortion, and frequency-mapped mosh patterns. Perfect for live performances and high-energy audio-visual
Turing-Complete 16-Bit CPU — 32-Instruction ISA, 20-Bit Address Bus & 32-Level Call Stack — Designed by a 12-Year-Old in One Week
AI copilot for TouchDesigner — DeepSeek v4. Standalone .tox (95 tools) + Claude Code MCP (110 tools, incl. td_ingest_url web ingestion). Activity log, OCR sidecar, tool approval gates, trace viewer, visual chat, BM25/FTS5 corpora, persistent memory, recipes, multi-model routing, compaction. TD 2025.32820+.
A TouchDesigner project demonstrating a GLSL technique for displacing 3D geometry in real-time using a 2D texture for both vertex displacement and normal mapping.
A Modern C++ project to calculate and visualize triangles using Heron's Formula, offering an intuitive GUI powered by ImGui and OpenGL.
🎬 Professional animation framework for Python | Create stunning mathematical animations & visualizations with code | Built on Manim
A generative art piece exploring emergent patterns through layered noise functions. Combines polar and cartesian coordinate systems to create infinite looping striations that pulse and evolve. Built with WebGL and mathematical chaos, rendered in real time.
Audio-reactive WebGL visual engine for live VJ performance, and the embedded live-visuals engine for theDAW.
A lightweight collection of real-time OBS shaders/effects for perceptual lighting and motion smoothing. Includes pseudo-3D relighting using screen-space luminance analysis and a motion persistence system that improves perceived frame continuity without true frame interpolation.
OGEX is a node-based engine for interactive artists: real-time 3D rendering, shaders, GPU particles, physics, audio, MIDI, OSC, DMX lighting, NDI and streaming, projection mapping, and computer vision.
Explore an interactive Mandelbrot set with a discrete, blocky visual language. GPU-accelerated with WebGL shaders using the z⁴ + c formula. Real-time navigation with responsive zoom and pan controls. A study of how mathematical sets express themselves through computational aesthetics and deliberate pixel blocking.
Pong Multithreaded Linux C++ Game is a modern take on the classic Pong game, utilizing advanced OS concepts. This game features multithreading with separate threads for ball and paddle control, real-time scoring, and engaging graphics using SDL2. Two human players can enjoy competitive gameplay with responsive controls and a seamless experience
A high-performance Rust framework for real-time visualization of large, dynamic graph data.
A browser-based 3D Gaussian Splatting renderer in WebGPU: preprocessing, per-frame GPU radix sort by depth, and instanced indirect drawing. Renders up to 1M+ gaussians at 50+ FPS with half-precision memory packing and frustum culling.
An arcade racing game developed with Processing and GLSL, featuring high-speed kart action and the unpredictable Terror Freddy Mode.
Fork of DBraun/TouchDesigner_Shared — shared TouchDesigner .tox components and small projects for real-time visuals and interaction. GPL-3.0, original by @DBraun.
Unity-based real-time graphics overlay system using Docker and socket communication.
High-performance WebGPU particle fluid simulation with compute shaders
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