Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
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Updated
Jun 19, 2026 - Rust
Native Rust runtime for adversarial extension workloads with deterministic replay, cryptographic decision receipts, and fleet-scale containment.
Single-symbol CLOB matching engine in Rust — integer-only hot path, deterministic replay, microsecond-class tail latency, framed binary TCP wire.
Sync-first event sourcing for Rust: append-only segments, causal metadata, policy gates, and typed projections — no async runtime. It's free batteries bro, take 'em!
Forkline is a replay-first tracing and diffing library for agentic AI workflows that lets you deterministically reproduce, fork, and compare agent runs to find exactly where behavior diverged.
The open-source truth engine for XAP. Deterministic replay, hash chains, RFC 3161 timestamps, and seven trust properties.
Embeddable, zero-dependency durable execution for agents and NHEs. Deterministic replay, retries, cycle detection, a token budget, and a multi-agent task board, with no sidecar service.
Deterministic order-book replay + adversarial microstructure bench. Rust + Zig 0.13 + C++20 + Go. Cross-impl Event ABI bit-identical (CI hash gate). MoldUDP64 + WAL + SPSC mmap ring. 5 chaos detectors. Snapshot resume e2e proven. 155 tests.
Blanc Quant LOB Engine: C++20 deterministic replay and latency evidence infrastructure for LOB workloads. Public harness: synthetic ITCH-style benchmarks, digest checks, CI gates. BQL 2.0: patent-pending production ITCH/FIX replay, audit journals, observability, and evidence bundles.
A retro Snake-inspired arcade game — browser-first, Android via Capacitor, 4 power-ups, 4 themes, cloud high scores, PWA.
Category-Separated AI Orchestration Framework for .NET
AIΩN Foundations Paper II – WARP Graphs: Canonical State Evolution and Deterministic Worldlines
C++20 market-data recorder with binary log format, deterministic replay, latency/throughput benchmarking, and replay-based scanners.
Event-native research infrastructure for deterministic replay, reproducible streaming analytics, and market-data feature computation (Java/Spring Boot)
Deterministic C++20 trading systems lab for market replay, L3 order books, matching, risk controls, telemetry and measured ONNX inference.
AION Foundations Paper VI: Ethics of Deterministic Replay and Provenance Sovereignty.
Observable-only no-meta epistemics lab: deterministic replay + reproducible audit logs, gate-based growth simulation, and identifiability/uncertainty benchmarks.
Low-latency C++20 building blocks for an options ATS: fixed-point pricing, market data, OMS state machines, risk checks.
Luvoire — deterministic multi-agent simulation engine with replay, memory stack, and persona library. Pronounced /luː.vwaʁ/.
AIΩN Foundations Paper VII: WARP as an optic architecture over shared causal history (weaves, admission, holograms, retention).
REST API for secure and deterministic random numbers, strings, IDs, fixtures, and other generated data with signed receipts, replay, and audit evidence.
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