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A simple and customizable HashMap implementation in Go with support for add, get, update, delete operations, collision handling, and manual resizing. Includes internal chaining using linked lists and detailed bucket-level printing for visualization.
A console-based Java network packet simulator built using custom-built Data Structures (Queue, Stack, HashMap, Linked Lists) and recursive backtracking. Features multithreading, algorithmic performance benchmarking, and automated CSV log generation. Created for DSA Semester Project.