An Atlas overlay. ExileMaps draws helpful information on top of the in-game World Map (the Atlas) so you can see, at a glance, which maps are worth running and how to get to them.
It highlights map nodes, scores each one with a configurable weight (a "how good is this map?" number), marks the content on each map (Breach, Ritual, Expedition, etc.), flags the biome of each map, and lets you drop waypoints with on-screen arrows and a shortest-path line from where you've already explored.
- Colored map nodes - each unvisited map gets an icon/circle. By default the color goes from red (low value) to green (high value) based on its weight, so good maps pop out.
- Map names + weight - the map's name, styled by what it is (favorite, content, biome, special), with an optional numeric weight next to it.
- Content icons - a row of small icons below the name, one per type of content the map has (Breach, Ritual, Delirium, bosses, etc.). A gold badge marks content that grants an atlas point.
- Biome icon - the map's biome shown next to the name.
- Connection lines - lines between connected maps, colored by whether they're locked, unlocked, or already done.
- Favorite stars - a marker above maps you've marked as favorites.
- Waypoints - a marker above any map you've pinned, an arrow at the screen edge pointing to off-screen waypoints, and a line tracing the shortest route from explored territory.
- Enable the plugin. In the HUD settings, find ExileMaps and turn on the Enable toggle.
- Open the Atlas in-game. The first time you open the World Map, ExileMaps reads the current map, content, and biome lists straight from the game and fills in its tables automatically. Give it a second or two. (Highlighting is on by default, so you should immediately see nodes light up.)
- Set your hotkeys. Most hotkeys are unbound out of the box. Open Keybinds and bind the ones you'll use - at minimum the Waypoint Panel and the data-update keys. A few already have sensible defaults (see the table below).
- Check your weights. ExileMaps comes with a starter set of weights so good maps are already highlighted. You can fine-tune them any time under Maps, Content, and Biomes.
- Mark your favorites. Tick the Fav box next to the maps you always want to run - they'll get a star on the Atlas (and can auto-create waypoints, see below).
That's it - you're ready to go. Everything below is optional tuning.
| Action | Default key | Notes |
|---|---|---|
| Open/close the Waypoint Panel | End | The big in-game panel for waypoints + finding good maps. |
| Add a waypoint (map under cursor) | Insert | Hover a map and press. |
| Remove a waypoint (map under cursor) | Delete | |
| Refresh the map cache | Home | Force a re-scan if something looks stale. |
| Quick Edit a node | unbound | Hover a map, press, and tweak that map type without opening settings. |
| Toggle the waypoints display | unbound | Show/hide all waypoints + arrows. |
| Update Map / Content / Biome data | unbound | Re-reads the game's lists (use after a patch). |
| Toggle showing locked/unlocked/visited/hidden nodes | unbound | Quick on/off while browsing. |
| Node Debug / Debug Mode | unbound | For troubleshooting; most people won't need these. |
You can rebind everything under Keybinds.
A map's weight is just the sum of:
- the map type's base weight, plus
- the weight of each piece of content on it, plus
- the weight of its biome(s).
Higher = better. Maps you've already finished are pushed to the bottom automatically. Set weights under Maps (the big map list), Content, and Biomes. Tip: CTRL+Click a slider to type an exact number, and use the Set all row at the top of each table to apply a value to every visible row at once. There's a search box to filter long lists, and a Reset All Weights button if you want to start over.
A profile saves all your weights and display choices (colors, icons, favorites) together. Use the Profiles section at the top of the settings to keep different setups - for example a "Breach farming" profile and a "Boss rushing" profile - and switch between them in one click. You can New, Copy, Rename, Delete, and Import/Export profiles to share them with friends.
Tick Fav on any map type (or content type) to mark it. Favorited maps get a star on the Atlas. If you turn on Auto Create Waypoints for Favorite Maps (under Waypoints), ExileMaps will automatically drop a waypoint on every favorite map it finds, so you always have an arrow pointing to them.
Pin any map as a waypoint to get a marker, a screen-edge arrow, and a route line from your explored area. Add/remove them with the hotkeys (hover a map + Insert/Delete) or from the Waypoint Panel. Each waypoint shows how many steps away it is. You can recolor and resize each one in the panel.
This in-game panel has two parts:
- Waypoints - your pinned maps: rename, recolor, resize, enable/disable, or delete them.
- Atlas - a searchable, sortable list of every map currently on your Atlas. Sort by weight, steps, or name; filter by name or content (with optional regex); limit how many results and how many steps away to show. This is the fastest way to answer "what's the best map I can reach right now?" - then click the waypoint button to pin it.
Under Graphics you can change almost everything: node size and color, whether to use the icon set or plain circles, line colors and widths, text colors, the label styling, and where map labels sit. The label look - name color, background, border, and per-type styling for favorites, content, biomes, and special maps - is driven by the label style overrides.
Under Content you set the weight of each content type and mark content as favorite (so those maps count as favorites too).
- Export/Import Settings - your entire ExileMaps configuration.
- Export/Import Profile - a single profile (weights + display settings), perfect for sharing a curated farming setup.
GitHub Copilot was used for various aspects of this project, including code generation, documentation (obviously), and troubleshooting.