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Magic Recognizer V1.5 / Magic Exam Hall

๋งˆ๋ฒ• ๋ฌธ์–‘์„ ์ง์ ‘ ๊ทธ๋ ค ์ฃผ๋ฌธ์„ ์‹œ์ „ํ•˜๋Š” ๊ฒŒ์ž„ ๊ฒฝํ—˜์„ ๊ฒ€์ฆํ•˜๊ธฐ ์œ„ํ•œ ํ”„๋กœ์ ํŠธ์ž…๋‹ˆ๋‹ค.

ํ˜„์žฌ ์ €์žฅ์†Œ๋Š” Web ๊ธฐ๋ฐ˜ Magic Recognizer V1.5 ์—ฐ๊ตฌ ํ”„๋กœํ† ํƒ€์ž…๊ณผ Unity ๊ธฐ๋ฐ˜ Magic Exam Hall ํ”Œ๋ ˆ์ด์–ด๋ธ”์„ ํ•จ๊ป˜ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค. Magic Exam Hall์€ ๋ณ„๋„ ์ž…๋ ฅ์ฐฝ์ด ์•„๋‹ˆ๋ผ ๋งต ์œ„ ๋ฐ”๋‹ฅ์— ์ง์ ‘ ๋ฌธ์–‘์„ ๊ทธ๋ฆฌ๊ณ , base family์™€ overlay operator๋ฅผ ์กฐํ•ฉํ•ด ์„ธ๊ณ„ ์ƒํƒœ๋ฅผ ๋ฐ”๊พธ๋Š” 2D top-down ๋งˆ๋ฒ• ๋“œ๋กœ์ž‰ ํผ์ฆ ์–ด๋“œ๋ฒค์ฒ˜์ž…๋‹ˆ๋‹ค.

ํ˜„์žฌ ๋ฒ”์œ„:

  • ์›น ์บ”๋ฒ„์Šค ๊ธฐ๋ฐ˜ recognizer ์—ฐ๊ตฌ ํ”„๋กœํ† ํƒ€์ž…
  • ๊ธฐ๋ณธ 5๋ฌธ์–‘ base family ์ธ์‹
  • user input profile ๋ˆ„์ 
  • raw quality / adjusted quality ๋ถ„๋ฆฌ
  • base seal ์ดํ›„ overlay operator stack ์ธ์‹
  • final seal compile ๊ฒฐ๊ณผ ํ‘œ์‹œ
  • JSON ๋กœ๊ทธ export
  • ๋ฌธ์„œ ์ƒํƒœ ๋™๊ธฐํ™” ๊ฒ€์ฆ
  • Magic Exam Hall ๊ฒŒ์ž„ ๊ธฐํš/๋กœ๋“œ๋งต ๋ฌธ์„œํ™”
  • Unity ๊ธฐ๋ฐ˜ Magic Exam Hall 5์ธต ์›”๋“œ ์บ์ŠคํŒ… ํ”Œ๋ ˆ์ด ๋ฃจํ”„
  • Unity ํƒ€์ดํ‹€, ๋ฉ”์ธ ๋ฉ”๋‰ด, ์˜ต์…˜, ์ผ์‹œ์ •์ง€, codex, ์—”๋”ฉ ๋ณต๊ท€ ํ๋ฆ„
  • Unity 3์Šฌ๋กฏ ์ €์žฅ, ์ธต ์™„๋ฃŒ ์ž๋™ ์ €์žฅ, codex ์ˆ˜๋™ ์ €์žฅ
  • ์ ˆ์ฐจ ์ƒ์„ฑ SFX 12์ข…, BGM 2์ข…, ์„  ์ธ์‹/์‹คํŒจ ๋น„์ฃผ์–ผ ํ”ผ๋“œ๋ฐฑ
  • ์ ‘๊ทผ์„ฑ ์˜ต์…˜: ์ขŒ/์šฐํด๋ฆญ ์Šค์™‘, ์ด๋™ ํ‚ค ํ”„๋ฆฌ์…‹, ๋งˆ์šฐ์Šค ๊ฐ๋„, ํ…์ŠคํŠธ ํฌ๊ธฐ, ์ƒ‰ ๋ณด์กฐ, ๊ด€์ฐฐ ๋ชจ๋“œ

์š”๊ตฌ ์‚ฌํ•ญ

์›น ํ”„๋กœํ† ํƒ€์ž…:

  • Node.js 20.x ์ด์ƒ
  • npm 10.x ์ด์ƒ

ํ™•์ธ:

node -v
npm -v

Unity ํ”Œ๋ ˆ์ด์–ด๋ธ”:

  • Unity 6000.3.14f1
  • ์œ ํšจํ•œ Unity Editor ๋ผ์ด์„ ์Šค

๋น ๋ฅธ ์‹œ์ž‘

์ฒ˜์Œ clone ํ›„ ๊ฐ€์žฅ ๋จผ์ € ํ•  ์ผ:

git clone <repo-url>
cd magic
npm ci

๊ฐœ๋ฐœ ์„œ๋ฒ„ ์‹คํ–‰:

npm run dev

Vite๊ฐ€ ์ถœ๋ ฅํ•˜๋Š” ๋กœ์ปฌ ์ฃผ์†Œ๋ฅผ ๋ธŒ๋ผ์šฐ์ €์—์„œ ์—ด๋ฉด ๋ฉ๋‹ˆ๋‹ค. ๋ณดํ†ต์€ http://localhost:5173 ์ž…๋‹ˆ๋‹ค.

Unity ํ”Œ๋ ˆ์ด์–ด๋ธ” ์‹คํ–‰:

unity/MagicExamHall
  1. Unity Hub ๋˜๋Š” Unity Editor์—์„œ ์œ„ ํ”„๋กœ์ ํŠธ ํด๋”๋ฅผ ์—ฝ๋‹ˆ๋‹ค.
  2. Assets/Scenes/MagicExamHall.unity๋ฅผ ์—ฝ๋‹ˆ๋‹ค.
  3. Play๋ฅผ ๋ˆ„๋ฆ…๋‹ˆ๋‹ค.

์กฐ์ž‘์€ WASD/๋ฐฉํ–ฅํ‚ค ์ด๋™, ์šฐํด๋ฆญ hold/release ์›”๋“œ ๋“œ๋กœ์ž‰์ž…๋‹ˆ๋‹ค. ์˜ต์…˜์—์„œ ๋ฐฉํ–ฅํ‚ค/IJKL ์ด๋™, ์ขŒํด๋ฆญ ๋“œ๋กœ์ž‰, ํ…์ŠคํŠธ ํฌ๊ธฐ, ์ƒ‰ ๋ณด์กฐ, ๊ด€์ฐฐ ๋ชจ๋“œ, BGM/SFX ๋ณผ๋ฅจ์„ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ๋ณธ ํ”Œ๋ ˆ์ด์—์„œ๋Š” ๋ณ„๋„ ์ž…๋ ฅ ํŒจ๋„์ด๋‚˜ ๋งˆ๋ฒ• ์‹œ์ „ ๋ฒ„ํŠผ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

์ œ์ถœ ํ›„๋ณด๋ฅผ ๋งŒ๋“ค ๋•Œ๋Š” Release Checklist๋ฅผ ๋”ฐ๋ผ Web ๊ฒ€์ฆ, Unity ํ…Œ์ŠคํŠธ, Windows ๋นŒ๋“œ, player smoke, ์ˆ˜๋™ 5์ธต ์™„์ฃผ, ๋กœ๊ทธ/๊ฐœ์ธ์ •๋ณด ํ™•์ธ์„ ํ•จ๊ป˜ ์ ๊ฒ€ํ•ฉ๋‹ˆ๋‹ค.

์ดˆ๊ธฐ ๊ฒ€์ฆ ํŠœํ† ๋ฆฌ์–ผ

์ฒ˜์Œ ๋ฐ›์•˜์„ ๋•Œ๋Š” ์•„๋ž˜ ์ˆœ์„œ๋กœ ํ™•์ธํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค.

1. ๋ฌธ์„œ ์ƒํƒœ ๊ฒ€์ฆ

ํ์™€ task frontmatter๊ฐ€ ๋งž๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

npm run validate:docs

๊ธฐ๋Œ€ ๊ฒฐ๊ณผ:

validated 0 task documents against work queue

2. ์ž๋™ ํ…Œ์ŠคํŠธ ์‹คํ–‰

recognizer ์ฝ”์–ด์˜ ๊ธฐ๋ณธ family ์ธ์‹, ๊ฑฐ๋ถ€ ์ผ€์ด์Šค, ํ’ˆ์งˆ ๋ฒกํ„ฐ ๋™์ž‘์„ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

npm test

watch ๋ชจ๋“œ๊ฐ€ ํ•„์š”ํ•˜๋ฉด:

npm run test:watch

3. ํ”„๋กœ๋•์…˜ ๋นŒ๋“œ ํ™•์ธ

TypeScript ํƒ€์ž… ๊ฒ€์‚ฌ์™€ Vite ๋ฒˆ๋“ค๋ง์„ ํ•จ๊ป˜ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

npm run build

์ •์ƒ ์ข…๋ฃŒ ์‹œ dist/๊ฐ€ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค.

๋ฐ๋ชจ ์‚ฌ์šฉ ๋ฐฉ๋ฒ•

ํ˜„์žฌ Web UI์—๋Š” ๋‘ ์ธต์ด ํ•จ๊ป˜ ๋“ค์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

  • core recognizer ๊ธฐ๋Šฅ:
    • base family ์ธ์‹
    • overlay operator stack ์ธ์‹
    • raw / adjusted quality ๊ณ„์‚ฐ
    • final seal compile
  • HCI ๊ฒ€ํ† ์šฉ demo ๊ธฐ๋Šฅ:
    • quality vector use on/off compare
    • clean / explain / workshop ํ”„๋ฆฌ์…‹
    • why panel
    • guided scenario
    • recent seals / quick compare

๊ฐœ๋ฐœ ์„œ๋ฒ„๋ฅผ ๋„์šด ๋’ค ๋ธŒ๋ผ์šฐ์ €์—์„œ ์•„๋ž˜ ์ˆœ์„œ๋กœ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

1. ๊ฐ€์žฅ ๋น ๋ฅธ HCI ์‹œ์—ฐ ์ˆœ์„œ

  1. ์ƒ๋‹จ View Preset์—์„œ clean์„ ๋จผ์ € ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
  2. Guided Demo Scenario์—์„œ ๋น ๋ฅธ ๋ถˆ๊ฝƒ ๋˜๋Š” ๋А๋ฆฐ ๋ถˆ๊ฝƒ์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.
  3. ์บ”๋ฒ„์Šค์— ๊ธฐ๋ณธ ๋ฌธ์–‘์„ ๊ทธ๋ฆฌ๊ณ  Seal Base๋ฅผ ๋ˆŒ๋Ÿฌ base family๋ฅผ ๊ณ ์ •ํ•ฉ๋‹ˆ๋‹ค.
  4. ์˜ค๋ฅธ์ชฝ Outcome Compare์—์„œ quality off / quality on์„ ๋น„๊ตํ•ฉ๋‹ˆ๋‹ค.
  5. explain ํ”„๋ฆฌ์…‹์œผ๋กœ ๋ฐ”๊ฟ” why panel๊ณผ quick compare๋ฅผ ํ•จ๊ป˜ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
  6. ํ•„์š”ํ•˜๋ฉด workshop ํ”„๋ฆฌ์…‹์œผ๋กœ ๋ฐ”๊ฟ” analysis overlay์™€ detail panel์„ ์—ฝ๋‹ˆ๋‹ค.
  7. Start Overlay ์ดํ›„ ๊ฐ™์€ ์บ”๋ฒ„์Šค์—์„œ overlay operator๋ฅผ ๋ง๊ทธ๋ฆฐ ๋’ค Seal Final๋กœ compile ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

2. HCI ๊ฒ€ํ†  ํฌ์ธํŠธ

์‹œ์—ฐ ์ค‘ ์•„๋ž˜ ๋ฌธ๊ตฌ์™€ ์นด๋“œ๊ฐ€ ๋ฐ”๋กœ ๋ณด์—ฌ์•ผ ํ•ฉ๋‹ˆ๋‹ค.

  • same shape, same family
  • quality affects execution, not family
  • quality off๋Š” canonical baseline outcome๋งŒ ๋ณด์—ฌ ์คŒ
  • quality on์€ quality vector ๊ธฐ๋ฐ˜ outcome delta๋งŒ ๋ฐ˜์˜
  • why panel์€ ์ƒํƒœ ์ด์œ ์™€ quality ์˜ํ–ฅ ์„ค๋ช…์„ ์งง์€ ๋ฌธ์žฅ์œผ๋กœ ์ œ๊ณต
  • quick compare๋Š” ํ˜„์žฌ ์‹œ๋„์™€ ์ง์ „ ๊ฒฐ๊ณผ๋ฅผ ๋กœ๊ทธ ์—†์ด ๋น„๊ต ๊ฐ€๋Šฅํ•˜๊ฒŒ ์ œ๊ณต

3. ๋ฒ„ํŠผ๊ณผ ํ† ๊ธ€ ์„ค๋ช…

ํ”„๋ฆฌ์…‹:

  • clean: ์„ค๋ช…/๋ถ„์„์„ ์ค„์ด๊ณ  draw์™€ ํ•ต์‹ฌ ๊ฒฐ๊ณผ ์œ„์ฃผ๋กœ ๋ด„
  • explain: why panel๊ณผ quality compare ์ค‘์‹ฌ์œผ๋กœ ๋ด„
  • workshop: analysis overlay์™€ ์„ธ๋ถ€ ํŒจ๋„๊นŒ์ง€ ํ•จ๊ป˜ ๋ด„

๊ฐœ๋ณ„ ํ† ๊ธ€:

  • quality vector use: outcome layer์— quality delta๋ฅผ ๋ฐ˜์˜ํ• ์ง€ ์ œ์–ด
  • quality compare: quality off / on compare card ํ‘œ์‹œ
  • why panel: ๊ฒฐ๊ณผ ์ด์œ  ์„ค๋ช… ํŒจ๋„ ํ‘œ์‹œ
  • analysis overlay: axis, closure, anchor zone, ghost guide ํ‘œ์‹œ
  • detail panels: raw / adjusted quality, profile, ๋กœ๊ทธ ๊ฐ™์€ ์„ธ๋ถ€ ํŒจ๋„ ํ‘œ์‹œ

๋ฒ„ํŠผ ์„ค๋ช…:

  • Seal Base: ํ˜„์žฌ base ์ž…๋ ฅ์„ canonical family๋กœ ํ™•์ •
  • Start Overlay: base seal ์ดํ›„ overlay ์ž…๋ ฅ ๋‹จ๊ณ„๋ฅผ ์‹œ์ž‘
  • Seal Final: base family์™€ overlay stack์„ compile ๊ฒฐ๊ณผ๋กœ ๊ณ ์ •
  • Undo: ๋งˆ์ง€๋ง‰ stroke ์ œ๊ฑฐ
  • Reset: ํ˜„์žฌ ์ž…๋ ฅ ์ดˆ๊ธฐํ™”
  • Export Logs: ๋ˆ„์  recognition ๋กœ๊ทธ๋ฅผ JSON์œผ๋กœ ์ €์žฅ

๋ธŒ๋ผ์šฐ์ €์—์„œ ๋น ๋ฅด๊ฒŒ ํ™•์ธํ•  ์ตœ์†Œ ์‹œ๋‚˜๋ฆฌ์˜ค:

  1. ๋น ๋ฅธ ๋ถˆ๊ฝƒ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ์„ ํƒ
  2. clean์—์„œ ๋ถˆ๊ฝƒ ์‚ผ๊ฐํ˜•์„ ๊ทธ๋ฆผ
  3. Seal Base
  4. quality vector use on/off๋ฅผ ๋ฐ”๊พธ๋ฉฐ Outcome Compare ํ™•์ธ
  5. explain์œผ๋กœ ์ „ํ™˜ํ•ด why panel ํ™•์ธ
  6. Start Overlay
  7. steel_brace, ice_bar, void_cut ์ค‘ ํ•˜๋‚˜๋ฅผ ๋ง๊ทธ๋ฆผ
  8. Seal Final
  9. quick compare์—์„œ ํ˜„์žฌ์™€ ์ง์ „ ๊ฒฐ๊ณผ๋ฅผ ๋น„๊ต

Base Family

ํ˜„์žฌ recognizer์˜ canonical silhouette๋Š” family๋งˆ๋‹ค 1๊ฐœ๋งŒ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค.

  • ๋ฐ”๋žŒ: 3๊ฐœ ํ‰ํ–‰ ๊ฐœ๋ฐฉ์„ 
  • ๋•…: ํ•˜๋ณ€์ด ๋” ๊ธด ํํ•ฉ ์‚ฌ๋‹ค๋ฆฌ๊ผด
  • ๋ถˆ๊ฝƒ: ์ƒํ–ฅ ์ธ์ƒ์˜ ํํ•ฉ ์‚ผ๊ฐํ˜•
  • ๋ฌผ: ๋‹จ์ผ ์›ํ˜• ํํ•ฉ ๋ฃจํ”„
  • ์ƒ๋ช…: ์ค„๊ธฐ + ์ƒ๋‹จ ๋ถ„๊ธฐ rooted Y

Overlay operator:

  • steel_brace
  • electric_fork
  • ice_bar
  • soul_dot
  • void_cut
  • martial_axis (void_cut ์ดํ›„์—๋งŒ ํ™œ์„ฑํ™”)

์ฃผ์˜:

  • base family ํŒ์ •์€ profile์ด ๊ฐ€์ ธ๊ฐ€์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
  • overlay๋Š” base seal ์ดํ›„์—๋งŒ ํ•ด์„ํ•ฉ๋‹ˆ๋‹ค.
  • base stroke๋Š” overlay phase์—์„œ ghost overlay๋กœ๋งŒ ๋ณด์กฐํ•ฉ๋‹ˆ๋‹ค.

์ฃผ์š” ์Šคํฌ๋ฆฝํŠธ

npm run dev            # ๊ฐœ๋ฐœ ์„œ๋ฒ„
npm run build          # ํƒ€์ž… ๊ฒ€์‚ฌ + ํ”„๋กœ๋•์…˜ ๋นŒ๋“œ
npm test               # Vitest ์ผ๊ด„ ์‹คํ–‰
npm run test:watch     # Vitest watch
npm run validate:docs  # docs ์ƒํƒœ/์˜์กด์„ฑ ๊ฒ€์ฆ

Unity ๊ฒ€์ฆ ๋ช…๋ น ์˜ˆ์‹œ:

& 'C:\Program Files\Unity\Hub\Editor\6000.3.14f1\Editor\Unity.com' -batchmode -quit -projectPath 'C:\Users\silve\source\repos\magic\unity\MagicExamHall' -executeMethod MagicExamHall.Editor.MagicExamHallSceneBuilder.BuildAll
& 'C:\Program Files\Unity\Hub\Editor\6000.3.14f1\Editor\Unity.com' -batchmode -projectPath 'C:\Users\silve\source\repos\magic\unity\MagicExamHall' -runTests -testPlatform editmode -testResults 'C:\Users\silve\source\repos\magic\unity\MagicExamHall\TestResults.xml'
& 'C:\Program Files\Unity\Hub\Editor\6000.3.14f1\Editor\Unity.com' -batchmode -projectPath 'C:\Users\silve\source\repos\magic\unity\MagicExamHall' -runTests -testPlatform playmode -testResults 'C:\Users\silve\source\repos\magic\unity\MagicExamHall\PlayModeTestResults.xml'
powershell -NoProfile -ExecutionPolicy Bypass -File .\scripts\build-windows.ps1 -BuildPath 'tmp\MagicExamHallFinalize\MagicExamHall.exe' -LogPath 'unity\MagicExamHall\unity-build-finalize.log'
powershell -NoProfile -ExecutionPolicy Bypass -File .\scripts\smoke-magic-exam-hall-player.ps1 -BuildPath 'tmp\MagicExamHallFinalize\MagicExamHall.exe' -LogPath 'tmp\MagicExamHallFinalize\player-smoke.log'

๋””๋ ‰ํ† ๋ฆฌ ๊ตฌ์กฐ

src/       ์›น ๋ฐ๋ชจ์™€ recognizer ์ฝ”์–ด
tests/     Vitest ํ…Œ์ŠคํŠธ
scripts/   ๋ฌธ์„œ ๊ฒ€์ฆ ์Šคํฌ๋ฆฝํŠธ
docs/      ๋ฐฉํ–ฅ/ํ/task ๋ฌธ์„œ
unity/     Unity Magic Exam Hall ํ”Œ๋ ˆ์ด์–ด๋ธ”

๋ฌธ์„œ ์ฝ๊ธฐ ์ˆœ์„œ

๋ฌธ์„œ ๊ธฐ์ค€์„ ๋จผ์ € ๋ณด๊ณ  ์‹ถ๋‹ค๋ฉด ์•„๋ž˜ ์ˆœ์„œ๊ฐ€ ๊ฐ€์žฅ ๋น ๋ฆ…๋‹ˆ๋‹ค.

  1. docs/GAME_DESIGN.md
  2. docs/ARCHITECTURE_LAYERS.md
  3. docs/INPUT_LAYER_HANDOFF.md (player input and recognition handoff)
  4. docs/RECOGNITION_CONTRACT.md
  5. docs/TEAM_DEVELOPMENT_PLAN.md
  6. docs/PROJECT_ROADMAP.md
  7. docs/PROJECT_OVERVIEW.md
  8. docs/20_queue/work-queue.md
  9. docs/30_tasks/README.md

ํŠธ๋Ÿฌ๋ธ”์ŠˆํŒ…

vitest: not found ๊ฐ€ ๋œจ๋ฉด ์˜์กด์„ฑ์ด ์„ค์น˜๋˜์ง€ ์•Š์€ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.

npm ci

๋ฌธ์„œ ๊ฒ€์ฆ์ด ์‹คํŒจํ•˜๋ฉด work-queue.md์™€ task ๋ฌธ์„œ์˜ frontmatter ์ƒํƒœ/์˜์กด์„ฑ์ด ์–ด๊ธ‹๋‚œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ํ˜„์žฌ main ๊ธฐ์ค€ task ๋ฌธ์„œ๋Š” ์•„์ง ์—†์œผ๋ฏ€๋กœ ์ •์ƒ ๊ฒฐ๊ณผ๋Š” validated 0 task documents against work queue์ž…๋‹ˆ๋‹ค. ๋จผ์ € ์•„๋ž˜๋ฅผ ๋‹ค์‹œ ์‹คํ–‰ํ•ด ์›์ธ์„ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

npm run validate:docs

Unity batchmode์—์„œ ์•„๋ž˜ ๋ฉ”์‹œ์ง€๊ฐ€ ๋ณด์ด๋ฉด ์ฝ”๋“œ ์ปดํŒŒ์ผ ์‹คํŒจ๊ฐ€ ์•„๋‹ˆ๋ผ ๋ผ์ด์„ ์Šค ์ดˆ๊ธฐํ™” ๋ฌธ์ œ์ž…๋‹ˆ๋‹ค.

No valid Unity Editor license found. Please activate your license.

๋กœ๊ทธ ๋์˜ abort_threads: Failed aborting id ... mono_thread_manage will ignore it ๋ฉ”์‹œ์ง€๋Š” Unity/Mono ์ข…๋ฃŒ ๊ณผ์ •์—์„œ ๋‚จ๋Š” ๋…ธ์ด์ฆˆ์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ™์€ ๋กœ๊ทธ ์•ˆ์— Exception, CS#### error, Test run failed๊ฐ€ ํ•จ๊ป˜ ์žˆ๋Š”์ง€ ๋จผ์ € ํ™•์ธํ•˜์„ธ์š”.

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