Building software that values privacy, reliability, and thoughtful engineering.
I build software for communities I'm part of—from artists and developers to privacy-conscious users. My work spans operating systems, desktop applications, developer tools, and security software, with a focus on creating products that are transparent, maintainable, and designed to last.
Rather than rushing implementation, I prefer investing time in research, architecture, documentation, and design. Every project follows a structured engineering process where long-term quality is prioritized over short-term speed.
| Project | Description | Stage |
|---|---|---|
| Mission OS | Privacy-first Linux operating system built for portability, security, and everyday reliability. | ▰▱▱▱▱ Architecture |
| Nexus | Zero-cloud encrypted personal vault for Windows using modern cryptography. | ▰▰▰▰▰ Released |
| Kanvaz | Infinite visual workspace for artists, designers, and VFX professionals. | ▰▰▰▰▰ Released |
| VERIS | Explainable digital investigation platform focused on transparent analysis. | ▰▰▰▱▱ Development |
| Obscura | Open-source Luau code protection toolkit with AST-based transformations. | ▰▰▰▱▱ Development |
| Repo Map | Repository analysis and documentation CLI for developers. | ▰▰▰▰▰ Released |
| Reference Engineering | Curated software engineering references, architecture notes, and best practices. | ▰▰▰▰▰ Released |
| Project Ascent | Precision 2D platformer built with Godot, currently in pre-production. | ▰▰▰▰▱ Pre-production |
- Operating Systems
- Desktop Applications
- Developer Tools
- Security Software
- Creative Software
- Open Source Projects
Every project begins long before the first line of code.
I believe thoughtful planning produces better software than constant iteration. By investing in architecture, documentation, and design early, implementation becomes a predictable engineering process instead of trial and error.
The goal isn't simply to ship software—it's to build products that remain understandable, maintainable, and useful years after their first release.
C# · TypeScript · JavaScript · HTML · CSS · Luau · SQL
.NET · WPF · Avalonia · Electron
Debian Linux · Wayland · KDE Plasma
Godot
Blender · Maya · ZBrush
Git · GitHub · Visual Studio · VS Code
These principles guide every project I build.
- Privacy before convenience
- Security by design
- Offline-first whenever practical
- Documentation before implementation
- Simplicity over unnecessary complexity
- Quality over quantity
- Long-term maintainability
- Open standards where possible
- Build for people, not metrics
Every project follows the same engineering process.
Research
↓
Architecture
↓
Documentation
↓
Design
↓
Implementation
↓
Testing
↓
Review
↓
Release
Good software is rarely the result of writing more code. It comes from making better decisions before the code is written.
Mission OS is currently my primary long-term project.
Current work includes:
- System Architecture
- Desktop UX Design
- Documentation
- Engineering Specifications
- Implementation Planning
Upcoming priorities:
- Core System Development
- Public Alpha
- Stable Beta
- Open Source Community Growth
I believe open-source software should be approachable, well-documented, and engineered with the same level of care as commercial products.
Whenever possible, I aim to make my projects transparent, maintainable, and easy for others to learn from or contribute to.
Website
GitHub
Outside of programming, I enjoy 3D art, game development, interface design, and studying how thoughtful engineering and design can create software that people genuinely enjoy using.
Those interests often influence the tools and applications I build.
Software should solve real problems, remain understandable, and respect the people who rely on it.
