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Simplify z-index strategy
D-easyDifficulty: easyDifficulty: easyE-codeEnhancement: code & refactorsEnhancement: code & refactorsF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Status: Open.#47 In nelson137/gambit;Bug: drag container z-index
bug 🐞Something isn't quite rightSomething isn't quite rightD-easyDifficulty: easyDifficulty: easyF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Status: Open.#46 In nelson137/gambit;Bug: fix player advantage label positioning
bug 🐞Something isn't quite rightSomething isn't quite rightD-easyDifficulty: easyDifficulty: easyF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Status: Open.#45 In nelson137/gambit;Hide Observer entities in debug inspector
D-easyDifficulty: easyDifficulty: easyE-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-uiFeature: Game menus, debug UI, etc.Feature: Game menus, debug UI, etc.Status: Open.#44 In nelson137/gambit;Tracking: Computer game mode (Stockfish)
D-hardDifficulty: hardDifficulty: hardE-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-aiFeature: AI (Stockfish)Feature: AI (Stockfish)tracking 🚜A tracking issueA tracking issueStatus: Open.Bug: pressing space in FEN text edit selects all
bug 🐞Something isn't quite rightSomething isn't quite rightD-easyDifficulty: easyDifficulty: easyF-uiFeature: Game menus, debug UI, etc.Feature: Game menus, debug UI, etc.Status: Open.#38 In nelson137/gambit;Remaining game audio files
F-audioFeature: audioFeature: audioicebox ❄️Icebox: on hold until further noticeIcebox: on hold until further noticequestion ❓Further information is requestedFurther information is requestedStatus: Open.#24 In nelson137/gambit;Use sprite sheet for pieces
E-codeEnhancement: code & refactorsEnhancement: code & refactorsF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)icebox ❄️Icebox: on hold until further noticeIcebox: on hold until further noticeStatus: Open.#23 In nelson137/gambit;Use SVGs where appropriate
E-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)icebox ❄️Icebox: on hold until further noticeIcebox: on hold until further noticeStatus: Open.Implement pre-moving
E-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)F-gameplayFeature: gameplay (piece selection, moves, etc.)Feature: gameplay (piece selection, moves, etc.)icebox ❄️Icebox: on hold until further noticeIcebox: on hold until further noticeStatus: Open.Make play button more explicit
D-easyDifficulty: easyDifficulty: easyE-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-uiFeature: Game menus, debug UI, etc.Feature: Game menus, debug UI, etc.M-co-opGame Mode: co-opGame Mode: co-opStatus: Open.Right click arrows
D-hardDifficulty: hardDifficulty: hardE-feature ✨Enhancement: new feature or enhancementEnhancement: new feature or enhancementF-elementsFeature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)Status: Open.