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9 changes: 5 additions & 4 deletions src/SnapGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,8 @@ public static void LoadResources()
{
Bitmap cards;
cards = SwinGame.LoadBitmapNamed ("Cards", "Cards.png");
SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53); // set the cells in the bitmap to match the cards
SwinGame.BitmapSetCellDetails (cards, 82, 110, 13, 5, 53);
SwinGame.LoadFontNamed("GameFont", "maven_pro_regular.ttf", 12); // set the cells in the bitmap to match the cards
}

/// <summary>
Expand Down Expand Up @@ -40,9 +41,9 @@ private static void DrawGame(Snap myGame)
Card top = myGame.TopCard;
if (top != null)
{
SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue, 0, 20);
SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue, 0, 30);
SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, 0, 40);
SwinGame.DrawText ("Top Card is " + top.ToString (), Color.RoyalBlue,"GameFont", 0, 20);
SwinGame.DrawText ("Player 1 score: " + myGame.Score(0), Color.RoyalBlue,"GameFont", 0, 30);
SwinGame.DrawText ("Player 2 score: " + myGame.Score(1), Color.RoyalBlue, "GameFont", 0, 40);
SwinGame.DrawCell (SwinGame.BitmapNamed ("Cards"), top.CardIndex, 350, 50);
}
else
Expand Down