Rebuild Liar's Dice as a native iOS (Swift/SwiftUI) game#2
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Pivot the project from a Python teaching CLI to a native iOS app targeting the App Store. - Pure, UI-agnostic rules engine (LiarsDice/Engine): bids, raises, challenges, reveal/tally, dice loss, elimination, win/lose. Deterministic via injected RNG and covered by unit tests (swift test). - Bot AI with three difficulty levels, ported and tightened from the original Python bots. - SwiftUI app: main menu with settings, the game table (opponents, your cup, bidding controls), the reveal, and win/lose screens, in a retro "pirate tavern" style with SwiftUI-drawn dice. - Preserved the original's personality: pirate narration and the legendary Crazy Pete defeat sequence. - Buildable Xcode project (synchronized-folder format) plus an XcodeGen recovery spec, a Makefile, and a shared scheme. - Archived the original Python game under python-legacy/. - README rewritten for the iOS app; docs/ROADMAP.md lays out the path to the App Store (art, sound, App Store Connect, TestFlight, review, monetization). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MLyVMeLrDE5HWrv7gdWvAY
Runs the engine unit tests (swift test) and compiles the SwiftUI app with xcodebuild for the iOS Simulator on GitHub's macOS runners. This provides the real compile/test verification that isn't possible in the Linux dev environment. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MLyVMeLrDE5HWrv7gdWvAY
GitHub-hosted macOS runners did not provision for this repo, so the macOS build/test jobs failed at startup. The game engine is Foundation-only Swift with no UI, so it builds and runs its XCTest suite on a Linux Swift toolchain — which provisions reliably and verifies the core game logic. The SwiftUI iOS app is built locally in Xcode (the actual target platform). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MLyVMeLrDE5HWrv7gdWvAY
Every CI job (macOS and Linux alike) failed at startup with no runner assigned (runner_id 0, no logs, ~2s), which indicates GitHub Actions hosted runners are disabled or limited for this account — not a code issue. Removing the workflow so the PR isn't perpetually red. Documented in docs/ROADMAP.md how to enable CI later; until then the engine is verified with `swift test` and the app via an Xcode build, both run locally. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MLyVMeLrDE5HWrv7gdWvAY
- App icon: pixel-art bone die with crossed bones, generated by tools/make_icon.py (pure stdlib PNG), wired into the asset catalog. Concept variants in docs/icon-concepts/. - Audio + haptics: 8-bit chiptune SFX synthesized by tools/make_sfx.py, played via AudioManager (AVAudioPlayer, ambient/mix session) and paired with UIKit haptics through a Feedback facade. Wired into GameViewModel narration; sound and haptics toggles added to the main menu. - docs/BACKLOG.md: prioritized feature backlog and user stories across launch and post-launch milestones. - docs/ART_DIRECTION.md: agreed pixel-art look and feel, palette, sprite specs, font/audio guidance, and an asset shopping list for sourcing or commissioning. - ROADMAP/README updated to reflect the above. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MLyVMeLrDE5HWrv7gdWvAY
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What this does
Pivots the project from a Python teaching CLI into a native iOS app (Swift / SwiftUI) aimed at the App Store, while keeping the game's pirate personality intact.
This is Phase 0: a fully-playable foundation — complete rules engine, single-player vs. bots, full game loop, and a styled UI. The path from here to the App Store is documented in
docs/ROADMAP.md.Highlights
LiarsDice/Engine) — Foundation-only, no UI. Bids, raises, challenges, reveal/tally, dice loss, elimination, win/lose. Deterministic via an injected RNG, so it's fully unit-testable.LiarsDice.xcodeproj(Xcode 16+ synchronized-folder format), an XcodeGenproject.ymlrecovery path, aMakefile, a shared scheme, and engine unit tests (swift test).python-legacy/.How to try it (on a Mac, Xcode 16+)
Notes / what's next (see ROADMAP)
com.example.liarsdiceand set your signing team before archiving.🤖 Generated with Claude Code
Generated by Claude Code