Java version of the 3drenderer project from the "3D Computer Graphics Programming" course, by Pikuma / Gustavo Pezzi
Original version in C also available at the "c" folder, and a Rust port in the "rust" folder (see rust/README.md).
The Rust port also ships a second scene, cargo run --release --bin wolf, that reuses the same
software rasterizer to walk through a tile maze of corridors in the style of the early-nineties
shooters. Its textures are original artwork generated procedurally at start-up — no game assets
are used.
https://pikuma.com/courses/learn-3d-computer-graphics-programming
