(cheevos) fix game identification for buffered cue files - #19355
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Spotting a C89 build error there that needs fixing |
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Description
Fixes an issue where attempting to load a Sega CD cue file in the picodrive core reports "unsupported console for buffer hash".
The behavioral override extensions for the PicoDrive core were updated to include "cue" last November.
As a result, the frontend uses the needs_fullpath from the content override data instead of the needs_fullpath from the system info, and the content override data does not claim it needs the full path, so the cue file gets buffered and then it attempts to hash the cue file instead of loading the associated disc.
Similarly, the new virtualjaguar core does not set
CONTENT_INFO_FLAG_NEED_FULLPATH, so the cue file gets buffered when loading a Jaguar CD game, and the hashing code doesn't try to process the contents of the cue.As these cores support both CD and non-CD games, it's easier to just override the behavior when calling the hasher. That will also handle any other cores that would be similarly affected.
Related Issues
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Related Pull Requests
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Reviewers
@Sanaki