Fix potential race in interface/volume status update#843
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Aha, this doesn't work because now we're clearing the other fields. We need to use a different field owner. I'll just keep the second commit. |
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After a port is attached to a server, its Neutron status transitions
asynchronously from DOWN to ACTIVE. Similarly, a volume transitions
from available to in-use after attachment. The cross-controller
signaling via serverTo{Port,Volume}MapFunc is susceptible to a race
with the controller's own status write.
Add defense-in-depth polling: when the port has a device_id but
status is still DOWN, or when a volume has attachments but status
is not in-use, schedule a re-fetch via WaitingOnOpenStack. This
ensures the controller picks up the status transition regardless
of whether the cross-controller signal is lost.
Fixes k-orc#842
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| // overwrite Progressing=True with Progressing=False before the | ||
| // port becomes ACTIVE. Poll here so we keep Progressing=True | ||
| // until the transition completes. | ||
| if osResource.Status == PortStatusDown { |
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The controller can exit from the previous for loop without finding a match server which the port is attached to, so this will not catch the case where port is attached and is DOWN.
Maybe adding a found = true to ensure that we don't make unnecessary API calls to OpenStack?
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After a port is attached to a server, its Neutron status transitions
asynchronously from DOWN to ACTIVE. Similarly, a volume transitions
from available to in-use after attachment. The cross-controller
signaling via serverTo{Port,Volume}MapFunc is susceptible to a race
with the controller's own status write.
Add defense-in-depth polling: when the port has a device_id but
status is still DOWN, or when a volume has attachments but status
is not in-use, schedule a re-fetch via WaitingOnOpenStack. This
ensures the controller picks up the status transition regardless
of whether the cross-controller signal is lost.
Fixes #842