fix(NPC): hide locked dealer conversations - #271
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📝 WalkthroughWalkthroughChangesDealer conversation lifecycle
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to The change limits locked dealer conversations from appearing in Messages while preserving existing unlocked and message-backed conversations. No actionable merge-blocking risk remains after normal checks and review. Sequence Diagram(s)sequenceDiagram
participant NPCRelationship
participant NPCDealer
participant MSGConversation
NPCRelationship->>NPCDealer: Notify relationship unlock
NPCDealer->>MSGConversation: Make conversation known and visible
NPCDealer->>MSGConversation: Ensure UI and apply refresh hooks
NPCDealer->>NPCDealer: Refresh dealer badge
Possibly related PRs
Suggested labels: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
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Actionable comments posted: 2
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Inline comments:
In `@S1API.Tests/Entities/DealerLifecyclePolicyTests.cs`:
- Around line 58-94: Add focused lifecycle contract tests for NPCDealer covering
persisted save/load hiding, UI creation when a relationship unlocks, visibility
of incoming messages before unlock, and cleanup or deregistration of the unlock
handler; execute these tests against both runtime targets while preserving
legacy persistence and multiplayer restoration behavior.
In `@S1API/Entities/NPCDealer.cs`:
- Line 150: Make TryHookConversationUIRefresh idempotent by tracking the
currently hooked MSGConversation instance and installing
onLoaded/onConversationOpened wrappers only once for that instance. Reset the
tracked instance when a new conversation replaces it, while preserving refresh
behavior for the new conversation and all callers through EnsureDealer().
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Fix all unresolved CodeRabbit comments on this PR:
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ℹ️ Review info
⚙️ Run configuration
Configuration used: Repository UI
Review profile: CHILL
Plan: Pro Plus
Run ID: 22591076-807c-4839-8e56-f0f77790663a
📒 Files selected for processing (3)
S1API.Tests/Entities/DealerLifecyclePolicyTests.csS1API/Entities/NPC.csS1API/Entities/NPCDealer.cs
Summary
Root cause
NPCDealer.EnsureDealerCategory()calledNPC.SetConversationCategory(...)withensureUi: trueunconditionally. Categorizing a locked custom dealer therefore calledMSGConversation.EnsureUIExists()and inserted an empty thread into the Messages app before the player had discovered the dealer.Compatibility
Validation
git diff --checkCloses #269
Summary by CodeRabbit
New Features
Bug Fixes
Tests