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15 changes: 13 additions & 2 deletions S1API/Entities/NPC.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2797,8 +2797,19 @@ public bool RequiresRegionUnlocked
#endif
}

// TODO: Add CurrentBuilding (currently missing NPCEnterableBuilding abstraction)
// public ??? CurrentBuilding { get; set; }
/// <summary>
/// The enterable building the NPC is currently in, if any.
/// </summary>
public Map.Building? CurrentBuilding
{
get
{
object? currentBuilding = S1NPC.CurrentBuilding;
return currentBuilding == null
? null
: Map.Building.All.FirstOrDefault(building => ReferenceEquals(building._gameBuilding, currentBuilding));
}
}

/// <summary>
/// The current vehicle the NPC is occupying, if any.
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