Add native furniture variant cloning - #264
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ifBars
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Aug 12, 2026
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Requested by @ifBars in #236.
Diffuin response
Confidence: Medium
Implemented native furniture variant cloning. The additive API safely clones presentation-only grid or surface donors, preserves donor placement and item defaults, isolates materials, and routes the customized visual through placed, stored, ghost, and generated-icon representations. Repository compilation remains unverified because the checkout environment has no .NET SDK.
Recommended next steps
CreateBuilderandWithModelbehavior remains unchanged; material isolation is enabled only for native variants.Evidence and validation
Evidence inspected
FurnitureCreator.CloneFrom(string)andCloneFrom(BuildableItemDefinition), plusConfigureModel(Action<GameObject>).GridItemorSurfaceItemsubclasses are rejected; non-presentation components are removed before the callback receives the clone.Validation performed
git diff --checksuccessfully and completed a static public-API and call-site audit.Runtime validation remaining
dotnetis not installed in this environment.Diffuin run details
codexgpt-5.6-solhigh(Luna advisor: risk (high); baseline bounded implementation)019ff7b6-c147-7c33-85c3-f81baafd81d7AI notice: Generated with AI assistance and not guaranteed accurate. Verify findings and plans against the current source and runtime.
Closes #236
Diffuin job:
18fb5df1-6b62-48bc-be63-406ffd49c67eCommit:
5bf52188959cde3a8d89133fb036fd239aa24f98