An edited FModel Fork focused on reliable Unreal Engine archive inspection, FModel-to-UEFormat export, and Blender interoperability.
This repository is based on 4sval/FModel. The edited branch keeps the upstream application while adding and validating the export workflow used by UEFormat and its Blender importer.
Unreal Engine archives → FModel / CUE4Parse → UEFormat exports → Blender
The edited branch focuses on:
- UEScene export eligibility, structured publication outcomes, and strict resource validation.
- Material and texture URI export for reliable UEFormat and Blender resource lookup.
- Archive startup batching and game-directory scheduling reliability.
- CUE4Parse integration for UEMODEL, UEANIM, UEScene, material, and texture workflows.
- Release and test coverage for the FModel-to-Blender asset pipeline.
FModel remains an archive explorer for Unreal Engine games using CUE4Parse as its core parsing library. Upstream application functionality and community attribution remain preserved.
FModel is actively maintained and developed by a dedicated community of contributors, and welcomes all new contributions and feedback.
For installation, follow the instructions from here. Edited Windows builds are published in the FModel Edited Releases.
Build the application with the .NET SDK and run the CUE4Parse tests from the
CUE4Parse directory:
dotnet test CUE4Parse.Tests/CUE4Parse.Tests.csprojThe companion UEFormat Fork contains the Blender importer, fixtures, and cross-pipeline validation.
FModel is licensed under GPL-3, and licenses of third-party libraries used are listed here.
