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18 changes: 15 additions & 3 deletions examples/fwe/birdle/lib/main.dart
Original file line number Diff line number Diff line change
Expand Up @@ -69,16 +69,28 @@ class _GamePageState extends State<GamePage> {
// #enddocregion GamePage

// #docregion GuessInput
class GuessInput extends StatelessWidget {
GuessInput({super.key, required this.onSubmitGuess});
class GuessInput extends StatefulWidget {
const GuessInput({super.key, required this.onSubmitGuess});

final void Function(String) onSubmitGuess;

@override
State<GuessInput> createState() => _GuessInputState();
}

class _GuessInputState extends State<GuessInput> {
final TextEditingController _textEditingController = TextEditingController();
final FocusNode _focusNode = FocusNode();

@override
void dispose() {
_textEditingController.dispose();
_focusNode.dispose();
super.dispose();
}

void _onSubmit() {
onSubmitGuess(_textEditingController.text.trim());
widget.onSubmitGuess(_textEditingController.text.trim());
_textEditingController.clear();
_focusNode.requestFocus();
}
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65 changes: 64 additions & 1 deletion examples/fwe/birdle/lib/step5_main.dart
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@ import 'package:flutter/material.dart';

import 'game.dart';
import 'step2_main.dart' show Tile;
import 'step4_main.dart' show GuessInput;

// #docregion GamePage
// #docregion StatefulWidget
Expand Down Expand Up @@ -55,3 +54,67 @@ class _GamePageState extends State<GamePage> {
}
}
// #enddocregion GamePage

// #docregion GuessInput
class GuessInput extends StatefulWidget {
const GuessInput({super.key, required this.onSubmitGuess});

final void Function(String) onSubmitGuess;

@override
State<GuessInput> createState() => _GuessInputState();
}

class _GuessInputState extends State<GuessInput> {
final TextEditingController _textEditingController = TextEditingController();
final FocusNode _focusNode = FocusNode();

@override
void dispose() {
_textEditingController.dispose();
_focusNode.dispose();
super.dispose();
}

void _onSubmit() {
widget.onSubmitGuess(_textEditingController.text.trim());
_textEditingController.clear();
_focusNode.requestFocus();
}

@override
Widget build(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: 250,
Comment on lines +90 to +91

@parlough parlough Aug 20, 2026

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It seems the earlier steps uses Expanded here. Can we switch back to that to keep this consistent or is there a reason we should switch to SizedBox (here and elsewhere)?

Suggested change
SizedBox(
width: 250,
Expanded(

If you update this, then remember to refresh the excerpt as well.

child: Padding(
padding: const EdgeInsets.all(8.0),
child: TextField(
maxLength: 5,
decoration: const InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(35)),
),
),
controller: _textEditingController,
autofocus: true,
focusNode: _focusNode,
onSubmitted: (input) {
_onSubmit();
},
),
),
),
IconButton(
padding: EdgeInsets.zero,
icon: const Icon(Icons.arrow_circle_up),
onPressed: _onSubmit,
),
],
);
}
}
// #enddocregion GuessInput

101 changes: 96 additions & 5 deletions sites/docs/src/content/learn/pathway/tutorial/stateful-widget.md
Original file line number Diff line number Diff line change
Expand Up @@ -212,6 +212,97 @@ needs to repaint the screen, and the user wouldn't see any updates.

[`setState`]: {{site.api}}/flutter/widgets/State/setState.html

### Convert `GuessInput` to a stateful widget

When `GamePage` rebuilds after calling `setState`,
all of its child widgets are rebuilt as well.
Because `GuessInput` was originally created as a `StatelessWidget`,
its `TextEditingController` and `FocusNode` were stored directly in the widget class.
Since a new widget instance is created on every rebuild, these controllers
were recreated each time, causing the text input field to lose focus
and leaving unused controllers without proper disposal.

To keep focus on the text field between guesses and
manage controller lifecycles properly,
convert `GuessInput` into a `StatefulWidget`:

1. Change `GuessInput` to extend `StatefulWidget` instead of `StatelessWidget`.
1. Create a companion `_GuessInputState` class extending `State<GuessInput>`.
1. Move `_textEditingController`, `_focusNode`, `_onSubmit()`, and `build()`
into `_GuessInputState`.
1. Implement `dispose()` to clean up `_textEditingController` and `_focusNode`.

Your modified `GuessInput` widget should look like this:

Comment thread
parlough marked this conversation as resolved.
<?code-excerpt "fwe/birdle/lib/step5_main.dart (GuessInput)"?>
```dart
class GuessInput extends StatefulWidget {
const GuessInput({super.key, required this.onSubmitGuess});

final void Function(String) onSubmitGuess;

@override
State<GuessInput> createState() => _GuessInputState();
}

class _GuessInputState extends State<GuessInput> {
final TextEditingController _textEditingController = TextEditingController();
final FocusNode _focusNode = FocusNode();

@override
void dispose() {
_textEditingController.dispose();
_focusNode.dispose();
super.dispose();
}

void _onSubmit() {
widget.onSubmitGuess(_textEditingController.text.trim());
_textEditingController.clear();
_focusNode.requestFocus();
}

@override
Widget build(BuildContext context) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
width: 250,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: TextField(
maxLength: 5,
decoration: const InputDecoration(
border: OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(35)),
),
),
controller: _textEditingController,
autofocus: true,
focusNode: _focusNode,
onSubmitted: (input) {
_onSubmit();
},
),
),
),
IconButton(
padding: EdgeInsets.zero,
icon: const Icon(Icons.arrow_circle_up),
onPressed: _onSubmit,
),
],
);
}
}
```

By converting `GuessInput` to a `StatefulWidget`,
`_GuessInputState` persists across parent rebuilds,
keeping focus on the text field after each guess is submitted
and properly disposing of resources when the widget is unmounted.

### Review

<SummaryCard>
Expand All @@ -225,20 +316,20 @@ items:
When a widget's appearance or data needs to change during its lifetime,
you need a `StatefulWidget`. The widget itself stays immutable, but
its companion `State` object holds mutable data and triggers rebuilds.
- title: Converted GamePage to a StatefulWidget
- title: Converted GamePage and GuessInput to StatefulWidgets
icon: swap_horiz
details: >-
You refactored `GamePage` to be stateful by
creating a companion `_GamePageState` class, moving the
`build` method and mutable properties to it, and
You refactored `GamePage` and `GuessInput` to be stateful by
creating companion `State` classes, moving mutable properties and
lifecycle management (like `dispose`) to them, and
implementing `createState()`.
Your IDE's support for quick assists can automate this conversion.
- title: Made your app respond to user input with setState
icon: refresh
details: >-
Calling `setState` tells Flutter to rebuild the UI of a widget.
When a user submits a guess, you call `setState` to update the game state,
and the grid automatically reflects the new data.
and the grid automatically reflects the new data while maintaining text field focus.
Your app is now truly interactive!
</SummaryCard>

Expand Down
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