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- #273 · Kniroke opened
on Apr 13, 2026 10
Issues
is:issue state:open
is:issue state:open
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Pause Menu "Resume" Button Not Updating PauseMenu Bug
bug / issueSomething isn't working or needs to be addressed.Something isn't working or needs to be addressed.upstream-issueThis issue is present on the vanilla Barotrauma gameThis issue is present on the vanilla Barotrauma gameStatus: Open.#279 In evilfactory/LuaCsForBarotrauma;GUI.Frame(GUI.RectTransform(Vector2(x, y)), nil) doesn't work properly on ultrawidescreen resolutions
bug / issueSomething isn't working or needs to be addressed.Something isn't working or needs to be addressed.upstream-issueThis issue is present on the vanilla Barotrauma gameThis issue is present on the vanilla Barotrauma gameStatus: Open.#278 In evilfactory/LuaCsForBarotrauma;[Bug] C# Assemblies are not unloaded from memory on RunState Exit.
bug / issueSomething isn't working or needs to be addressed.Something isn't working or needs to be addressed.Status: Open.- Status: Open.#272 In evilfactory/LuaCsForBarotrauma;
- Status: Open.#264 In evilfactory/LuaCsForBarotrauma;
- Status: Open.#262 In evilfactory/LuaCsForBarotrauma;
Circuit box internal input pins do not call signalReceived hooks
bug / issueSomething isn't working or needs to be addressed.Something isn't working or needs to be addressed.Status: Open.#252 In evilfactory/LuaCsForBarotrauma;Patching EventAction.Instantiate causes vanilla code type lookup to fail
bug / issueSomething isn't working or needs to be addressed.Something isn't working or needs to be addressed.Status: Open.#251 In evilfactory/LuaCsForBarotrauma;- Status: Open.#243 In evilfactory/LuaCsForBarotrauma;
Use
GetDerivedNonAbstractforCharacterAbilityGroup::ConstructConditionfeatureNew feature or requestNew feature or requestStatus: Open.