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Notable Governors / 要人总督

简体中文说明 | Nexus Mods | 骑砍中文站

Notable Governors lets eligible local notables in towns and castles serve as governors in Mount & Blade II: Bannerlord.

Notable Governors

Highlights

  • Appoint local notables from the town management screen.
  • Appoint local notables from Clan → Fiefs.
  • Reuse native governor-effect tooltips and localized game text.
  • Give notables a small set of useful governor-related skills.
  • Safely handle vanilla daily governor and building events that normally expect every governor to belong to a clan.
  • Update existing saves directly from v0.2.2 to v0.2.3.

The compatibility layer does not add a notable to the player's clan. Whenever vanilla settlement logic requires a governor's clan leader, a notable governor uses the owning clan leader of the governed settlement as the effective source.

Requirements

  • Mount & Blade II: Bannerlord v1.3.15 or v1.4.x
  • Bannerlord.Harmony
  • A single-player campaign

v0.2.3 has passed compilation and Harmony-target compatibility checks for Bannerlord v1.4.5. Runtime compatibility can still be affected by other mods that replace the same governor or settlement logic.

Installation

  1. Download NotableGovernors-v0.2.3.zip from GitHub Releases or one of the mod pages above.
  2. Extract the NotableGovernors folder into the game's Modules directory.
  3. Enable Notable Governors in the launcher after Harmony and the official modules.

The final layout must be:

Mount & Blade II Bannerlord/
└── Modules/
    └── NotableGovernors/
        ├── SubModule.xml
        └── bin/
            └── Win64_Shipping_Client/
                ├── NotableGovernors.dll
                └── NotableGovernors.pdb

Uninstallation

For the safest removal, replace every notable governor with a normal companion or clan member, save, exit the game, and then disable the mod. Skill values already granted to notables are stored in the save and may remain afterward.

Compatibility

This mod patches governor selection, clan-fief selection, governor tooltips, teleportation delay, and two daily settlement event paths. Conflicts are most likely with mods that heavily rewrite:

  • town-management or governor-selection UI;
  • clan fief management;
  • governor effects or teleportation;
  • settlement, clan, hero, or notable systems.

When reporting a crash, include the game version, mod version, load order, the action immediately before the crash, and the Better Exception Window .htm report.

Building

The game assemblies and Harmony are not redistributed. Point the build script at a local Bannerlord installation:

.\build.ps1 -BannerlordDir "E:\path\to\Mount & Blade II Bannerlord"

Create the release archive with the required module-root layout:

.\package.ps1 -Version 0.2.3 -BannerlordDir "E:\path\to\Mount & Blade II Bannerlord"

See DEVELOPMENT.md and docs/RELEASING.md for the maintenance workflow.

Versioning

The project follows semantic versioning where practical:

  • patch: bug fixes and compatibility corrections;
  • minor: backward-compatible gameplay features;
  • major: save-affecting or otherwise incompatible changes.

Stable releases live on main and are tagged as vX.Y.Z. Development for the next feature release is preserved on next/v0.3.0.

Historical source for v0.1.0 through v0.2.2 was reconstructed from the author's archived release DLLs. Details are in docs/HISTORY.md.

License

Copyright © 2026 Firefly Julius. All rights reserved. This repository is source-available, not open-source; see LICENSE.

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Appoint local notables as settlement governors in Mount & Blade II: Bannerlord.

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