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GAFFER — roguelike football management

A roguelike football management game for mobile.
Take a nobody club. Rise season by season — or get sacked.

Mobile Unity 6 Roguelike Football Manager Status: in design


You discovered him. Nobody knew his name. You gave him his debut, played him five seasons, and sold him to Manchester.

People don't remember the system — they remember the story.

The identity

Every match arrives as a live broadcast you control — the score bug ticking, the team sheet yours, the tactics board live. And every caption on that feed is a story about a player you found, grew, and will one day sell.

Story = Simulation + Character + Memory

Pillars

Story, not stats People remember the player they found, the derby they lost, the call they made.
Players are characters The derby monster, the dressing-room leader, the training-dodger. Traits are mechanically real — they change the match.
Drama is a decision Your star wants out — hold him, sell him, or win him back. You choose, you own it, you remember it.
A season is a run Randomized squads, board targets, events. Adapt or get sacked.
Lose forward Sacking ends the run, not the career. Reputation, perks, and your Hall of Fame carry over.

A run in one breath

Pick XI & tactics  →  Simulate the match  →  Live the drama  →  Transfer & scout  →  Next week

Every run breeds its own legend

Players are generated, never hand-written. Somewhere in a lower division sits an 18-year-old nobody with the potential and the temperament — if you find him, play him, and grow him. That's your legend. Next run, it's someone else.

Status

In design. Building the believable core first: a statistical match engine validated across a thousand headless seasons before a single screen is drawn. If it isn't believable, nothing goes on top.


GAFFER · Mobile · Unity 6 · Roguelike Football Management

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Roguelike football manager for mobile. Rise season by season or get sacked. Built in Unity 6.

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