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N-Body Simulation Engine

In-progress implementation of an N-body simulation engine. Uses the Barnes-Hut algorithm to achieve O(N log N) update runtime.

Completed

  • Implemented quadtrees
  • Implemented d-dimensional spatial decomposition trees.

Todo

  • Implement the Barnes-Hut loop using the spatial decomposition trees.
  • Create an example implementation of an N-body gravitation simulation.

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