[TF2] Fix medigun beam particles not appearing in first-person spectator view - #2000
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DeliciousSalad wants to merge 2 commits into
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[TF2] Fix medigun beam particles not appearing in first-person spectator view#2000DeliciousSalad wants to merge 2 commits into
DeliciousSalad wants to merge 2 commits into
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Description
Fixes issue from: mastercomfig/tf2-patches-old#661
The medigun code assumed only the local player can use a viewmodel, so the beam for remote players in first-person was not attaching to the correct spot, and would also end very quickly after it got triggered.
The code now uses GetAppropriateWorldOrViewModel() instead of pLocalPlayer->GetRenderedWeaponModel(), which more reliably attaches to the correct model/spot based on context.
Here's how it looks in base TF2 at the time of this post:
medigun-before.mp4
And here's how it looks after the fix:
medigun-after.mp4