GBitmap changes and Math_C#1787
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Azaezel merged 3 commits intoJul 16, 2026
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Math_C required a fix as it was writing to the r[2] twice GBitmap needed a proper interface to work with multiple faces (eg cubemaps) This needed to expand to the possibility of arrays and also 3d textures. The original gbitmap was also failing to extrude mips for cubemaps, it was doing it on the first face and rewriting the flat buffer to skip out on each faces mip map.
macos size_t "fix"
it seems the math aint mathing, the isa intrinsic functions are reporting to be slower than the straight up scalar math, especially over iterations, this seems to be due to the load and store steps we have to do, only function that consistently reports as faster is the transform_plane
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Math_C required a fix as it was writing to the r[2] twice
GBitmap needed a proper interface to work with multiple faces (eg cubemaps) This needed to expand to the possibility of arrays and also 3d textures.
The original gbitmap was also failing to extrude mips for cubemaps, it was doing it on the first face and rewriting the flat buffer to skip out on each faces mip map.