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48 changes: 24 additions & 24 deletions docs_build/dev/ProjectInstructions/TEAM_START_COMMANDS.md
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# TEAM_START_COMMANDS

## Start Team Alpha
## Start Team Alfa

Ready-to-copy command:

```text
OWNER override approved: Start Team Alpha from the ProjectInstructions release gate.
OWNER override approved: Start Team Alfa from the ProjectInstructions release gate.

Read docs_build/dev/ProjectInstructions/README.txt first.
Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.

Pull one [ ] item for Team Alpha from BACKLOG_MASTER.md.
Stop if Team Alpha already has an active branch.
Stop if Team Alpha already has an active assignment.
Stop if no [ ] Team Alpha backlog item is available.
Pull one [ ] item for Team Alfa from BACKLOG_MASTER.md.
Stop if Team Alfa already has an active branch.
Stop if Team Alfa already has an active assignment.
Stop if no [ ] Team Alfa backlog item is available.

Change the selected backlog item from [ ] to [.].
Add the selected assignment under Team Alpha in TEAM_ASSIGNMENTS.md.
Create one Team Alpha branch for the selected assignment.
Add the selected assignment under Team Alfa in TEAM_ASSIGNMENTS.md.
Create one Team Alfa branch for the selected assignment.
Work only that assignment.
```

## Start Team Beta
## Start Team Bravo

Ready-to-copy command:

```text
OWNER override approved: Start Team Beta from the ProjectInstructions release gate.
OWNER override approved: Start Team Bravo from the ProjectInstructions release gate.

Read docs_build/dev/ProjectInstructions/README.txt first.
Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.

Pull one [ ] item for Team Beta from BACKLOG_MASTER.md.
Stop if Team Beta already has an active branch.
Stop if Team Beta already has an active assignment.
Stop if no [ ] Team Beta backlog item is available.
Pull one [ ] item for Team Bravo from BACKLOG_MASTER.md.
Stop if Team Bravo already has an active branch.
Stop if Team Bravo already has an active assignment.
Stop if no [ ] Team Bravo backlog item is available.

Change the selected backlog item from [ ] to [.].
Add the selected assignment under Team Beta in TEAM_ASSIGNMENTS.md.
Create one Team Beta branch for the selected assignment.
Add the selected assignment under Team Bravo in TEAM_ASSIGNMENTS.md.
Create one Team Bravo branch for the selected assignment.
Work only that assignment.
```

## Start Team Gamma
## Start Team Charlie

Ready-to-copy command:

```text
OWNER override approved: Start Team Gamma from the ProjectInstructions release gate.
OWNER override approved: Start Team Charlie from the ProjectInstructions release gate.

Read docs_build/dev/ProjectInstructions/README.txt first.
Read docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md.
Read docs_build/dev/ProjectInstructions/team_assignments/TEAM_ASSIGNMENTS.md.

Pull one [ ] item for Team Gamma from BACKLOG_MASTER.md.
Stop if Team Gamma already has an active branch.
Stop if Team Gamma already has an active assignment.
Stop if no [ ] Team Gamma backlog item is available.
Pull one [ ] item for Team Charlie from BACKLOG_MASTER.md.
Stop if Team Charlie already has an active branch.
Stop if Team Charlie already has an active assignment.
Stop if no [ ] Team Charlie backlog item is available.

Change the selected backlog item from [ ] to [.].
Add the selected assignment under Team Gamma in TEAM_ASSIGNMENTS.md.
Create one Team Gamma branch for the selected assignment.
Add the selected assignment under Team Charlie in TEAM_ASSIGNMENTS.md.
Create one Team Charlie branch for the selected assignment.
Work only that assignment.
```

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## Purpose

This gate prevents Team Alpha, Team Beta, Team Gamma, or Team OWNER from starting regular assigned work before the ProjectInstructions operating system is ready.
This gate prevents Team Alfa, Team Bravo, Team Charlie, or Team OWNER from starting regular assigned work before the ProjectInstructions operating system is ready.

## Release Rule

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119 changes: 70 additions & 49 deletions docs_build/dev/ProjectInstructions/backlog/BACKLOG_MASTER.md
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0% Complete — Dream, brainstorm, and explore early game concepts

- [ ] Alpha - Idea Board
- [ ] Alpha - Game Concept Notes
- [ ] Alpha - Creator Learning
- [ ] Alfa - Idea Board
- [ ] Alfa - Game Concept Notes
- [ ] Alfa - Creator Learning

### Design

0% Complete — Shape the game's story, structure, and systems

- [ ] Alpha - Game Hub
- [ ] Alpha - Game Design
- [ ] Alpha - Game Configuration
- [ ] Alpha - Game Crew
- [ ] Alpha - Tags
- [ ] Beta - Messages
- [ ] Alfa - Game Hub
- [ ] Alfa - Game Design
- [ ] Alfa - Game Configuration
- [ ] Alfa - Game Crew
- [ ] Alfa - Tags
- [ ] Bravo - Messages

### Graphics

0% Complete — Create the visual look of your game

- [ ] Beta - Asset Studio V2
- [ ] Beta - Sprite Studio V2
- [ ] Beta - Animation Studio V2
- [ ] Beta - Palette Manager
- [ ] Beta - Video Studio
- [ ] Bravo - Asset Studio V2
- [ ] Bravo - Sprite Studio V2
- [ ] Bravo - Animation Studio V2
- [ ] Bravo - Palette Manager
- [ ] Bravo - Video Studio

### Audio

0% Complete — Build sounds, music, and voices

- [ ] Beta - Audio Studio V2
- [ ] Beta - Audio Effects
- [ ] Beta - MIDI Studio V2
- [ ] Beta - Messages
- [ ] Beta - Text To Speech
- [ ] Beta - Voice Profiles
- [ ] Bravo - Audio Studio V2
- [ ] Bravo - Audio Effects
- [ ] Bravo - MIDI Studio V2
- [ ] Bravo - Messages
- [ ] Bravo - Text To Speech
- [ ] Bravo - Voice Profiles

### Objects

0% Complete — Create the things players interact with

- [ ] Alpha - Objects
- [ ] Alpha - Characters
- [ ] Alpha - Object Behaviors
- [ ] Alfa - Objects
- [ ] Alfa - Characters
- [ ] Alfa - Object Behaviors

### Worlds

0% Complete — Build levels, maps, and places to explore

- [ ] Alpha - Worlds
- [ ] Alpha - Environment Settings
- [ ] Alpha - Level Layouts
- [ ] Alfa - Worlds
- [ ] Alfa - Environment Settings
- [ ] Alfa - Level Layouts

### Interface

0% Complete — Design menus, HUDs, and player screens

- [ ] Alpha - Interface Layouts
- [ ] Alpha - Fonts
- [ ] Alpha - Languages
- [ ] Alfa - Interface Layouts
- [ ] Alfa - Fonts
- [ ] Alfa - Languages

### Controls

0% Complete — Define how players interact with your game

- [ ] Alpha - Controls
- [ ] Alpha - Input Mapping
- [ ] Alpha - Hitboxes
- [ ] Alfa - Controls
- [ ] Alfa - Input Mapping
- [ ] Alfa - Hitboxes

### Rules

0% Complete — Create gameplay behavior and events

- [ ] Alpha - Events
- [ ] Alpha - Rules
- [ ] Alpha - Custom Extensions
- [ ] Alfa - Events
- [ ] Alfa - Rules
- [ ] Alfa - Custom Extensions

### Progression

0% Complete — Build rewards, unlocks, and advancement

- [ ] Alpha - Game Journey
- [ ] Alpha - Achievements
- [ ] Alpha - Saved Data
- [ ] Alfa - Game Journey
- [ ] Alfa - Achievements
- [ ] Alfa - Saved Data

### Play Test

0% Complete — Test, debug, and improve your game

- [ ] Alpha - Game Testing
- [ ] Alpha - Debug
- [ ] Alpha - Performance
- [ ] Alfa - Game Testing
- [ ] Alfa - Debug
- [ ] Alfa - Performance

### Publish

0% Complete — Prepare and release your game

- [ ] Beta - Publish
- [ ] Beta - Build Game
- [ ] Beta - Platform Settings
- [ ] Beta - Game Migration
- [ ] Bravo - Publish
- [ ] Bravo - Build Game
- [ ] Bravo - Platform Settings
- [ ] Bravo - Game Migration

### Share

0% Complete — Grow your audience and community

- [ ] Beta - Marketplace
- [ ] Beta - Community
- [ ] Beta - Ratings
- [ ] Beta - Cloud
- [ ] Bravo - Marketplace
- [ ] Bravo - Community
- [ ] Bravo - Ratings
- [ ] Bravo - Cloud

# Governance

100% Complete — Maintain project rules, team workflow, and Codex execution control

- [x] OWNER - Governance system production-ready for multi-team Codex workflow

Notes:
- ProjectInstructions root installed.
- Preservation and archive governance installed.
- Backlog governance installed.
- Team assignment governance installed.
- NATO team naming installed.
- OWNER override governance installed.
- Branch persistence governance installed.
- Day Work / EOD Merge governance installed.
- Active Team Registry installed.
- Build Path synchronization rules installed.
- Tile overlay status rules installed.
- Deprecation workflow installed.
- Team start commands installed.
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# TEAM_ASSIGNMENTS

# Active Team Registry

| Team | Assignment | Branch | PR | Status |
|------|------------|--------|----|--------|

Rules:
- Registry is the authoritative active-work view.
- Registry must match `TEAM_ASSIGNMENTS.md`.
- Registry must be updated when assignments change.
- Registry must be updated when branches are retired.
- Registry must be updated when PRs merge.
- Teams with no active work are omitted.

A team is Active when:
- it has an assigned backlog item
- or it owns an active branch
- or it owns an active draft/open PR

A team is not listed in Active Team Registry when:
- it has no assignment
- it has no active branch
- it has no active PR

Result:
If a team is missing from Active Team Registry:
it is currently inactive.

## Assignment Status Legend

- Available: team may pull one `[ ]` backlog item when explicitly instructed.
- Active: team has one assignment in progress.
- Blocked: team cannot pull work until blocker is cleared.

## Team Alpha
## Team Alfa

Status: Available

Active assignment: none.

Active branch: none.

## Team Beta
## Team Bravo

Status: Available

Active assignment: none.

Active branch: none.

## Team Gamma
## Team Charlie

Status: Available

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