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Awesome-AIGC4AEC

Collecting papers about potential AIGC applications in the AEC industry.

Awesome Version LastUpdated Topic Hits

This is an awesome list of potential AIGC applications in the AEC industry. Wish it could be helpful for both academia and industry. (Still updating)

Please feel free to pull requests to add new resources or open issues for questions, discussion and collaborations.

Object Scale

Mesh Design

  • 3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion (CVPR'25 highlight) [Project] [Paper] [Code]

  • Turbo3D: Ultra-fast Text-to-3D Generation (CVPR'25) [Paper]

  • Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets (Arxiv'25) [Paper] [Code]

Parametric Design

  • How Can Large Language Models Help Humans in Design and Manufacturing? (Arxiv'23) [Paper]

Texture Design

  • MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion (ICCV'25 highlight) [Paper]

  • Material Anything: Generating Materials for Any 3D Object via Diffusion (CVPR'25) [Paper]

  • TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting (CVPR'25) [Project] [Paper]

  • UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes (Arxiv'25) [Paper]

  • TexGen: Text-Guided 3D Texture Generation (ECCV'24) [Paper]

  • Make-it-Real: Unleashing Large Multimodal Model's Ability for Painting 3D Objects with Realistic Materials (Arxiv'24) [Project] [Paper] [Code]

  • MaPa: Text-driven Photorealistic Material Painting for 3D Shapes (SIGGRAPH'24) [Project] [Paper]

  • DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance (Arxiv'24) [Paper]

  • FlashTex: Fast Relightable Mesh Texturing with LightControlNet (Arxiv'24) [Project] [Paper]

  • Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering (CVPR'24) [Project] [Paper] [Code]

  • TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion (Arxiv'24) [Project] [Paper]

  • Collaborative Control for Geometry-Conditioned PBR Image Generation (Arxiv'24) [Project] [Paper]

  • Single Mesh Diffusion Models with Field Latents for Texture Generation (CVPR'24) [Project] [Paper] [Code]

  • Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models (Arxiv'23) [Project] [Paper] [Code]

  • Text-Guided Texturing by Synchronized Multi-View Diffusion (Arxiv'23) [Paper] [Code]

  • Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation (ICCV'23) [Project] [Paper] [Code]

  • TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models (ICCV'23) [Project] [Paper]

  • Text2Tex: Text-driven Texture Synthesis via Diffusion Models (ICCV'23) [Project] [Paper] [Code]

  • TEXTure: Text-Guided Texturing of 3D Shapes (SIGGRAPH'23) [Project] [Paper] [Code]

  • Text2Mesh: Text-Driven Neural Stylization for Meshes (CVPR'22) [Project] [Paper] [Code]

Room Scale

Mesh Design

  • HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Models (ICCV'25 highlight) [Project] [Paper] [Code]

  • SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation (CVPR'25) [Project] [Paper]

  • Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors (Arxiv'25) [Paper]

  • ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary (CVPR'25) [Paper]

  • DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling (ECCV'24) [Paper]

  • AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes (Arxiv'24) [Project] [Paper] [Code]

  • Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane (Arxiv'24) [Paper]

  • External Knowledge Enhanced 3D Scene Generation from Sketch (Arxiv'24) [Paper]

  • DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting (Arxiv'24) [Project] [Paper]

  • Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models (ICCV'23) [Project] [Paper] [Code]

  • SceneWiz3D: Towards Text-guided 3D Scene Composition (Arxiv'23) [Project] [Paper] [Code]

  • Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints (Arxiv'23) [Paper]

Parametric Design

  • Generative Floor Plan Design with LLMs via Reinforcement Learning with Verifiable Rewards (Arxiv'26) [Paper]

  • FloorPlan-DeepSeek (FPDS): A Multimodal Approach to Floorplan Generation using Vector-based Next Room Prediction (Arxiv'25) [Paper]

  • Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning (Arxiv'25) [Paper]

  • Global-Local Tree Search in VLMs for 3D Indoor Scene Generation (CVPR'25) [Paper]

  • Text-to-Layout: A Generative Workflow for Drafting Architectural Floor Plans Using LLMs (Arxiv'25) [Paper]

  • Language Guided Generation of 3D Embodied AI Environments (CVPR'24) [Project] [Paper] [Code]

  • DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis (CVPR'24) [Project] [Paper] [Code]

  • InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior (ICLR'24) [Project] [Paper] [Code]

  • Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases (Arxiv'24) [Paper]

  • I-Design: Personalized LLM Interior Designer (Arxiv'24) [Project] [Paper]

  • LayoutGPT: Compositional Visual Planning and Generation with Large Language Models (NeurIPS'23) [Project] [Paper] [Code]

Texture Design

  • RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing (CVPR'25) [Paper]

  • DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation (VR'24) [Project] [Paper] [Code]

  • SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors (CVPR'24) [Project] [Paper] [Code]

  • MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion (NeurIPS'23) [Project] [Paper] [Code]

  • Text2Scene: Text-Driven Indoor Scene Stylization With Part-Aware Details (CVPR'23) [Paper]

City Scale

Mesh Design

  • WonderTurbo: Generating Interactive 3D World in 0.72 Seconds (ICCV'25) [Project] [Paper] [Code]

  • HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels (Arxiv'25) [Paper] [Code]

  • Controllable 3D Outdoor Scene Generation via Scene Graphs (ICCV'25) [Paper]

  • Large Scene Generation with Cube-Absorb Discrete Diffusion (ICCV'25) [Paper]

  • XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies (CVPR'24 highlight) [Project] [Paper]

  • Sat2Scene: 3D Urban Scene Generation from Satellite Images with Diffusion (CVPR'24 highlight) [Project] [Paper] [Code]

  • WonderJourney: Going from Anywhere to Everywhere (CVPR'24) [Project] [Paper] [Code]

  • BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation (Arxiv'24) [Paper]

Parametric Design

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Collecting papers about potential AIGC applications in the AEC industry.

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