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1 change: 1 addition & 0 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
"name": "yorhajs",
"version": "0.1.0",
"private": true,
"homepage": ".",
"dependencies": {
"@tweenjs/tween.js": "^17.2.0",
"cannon": "github:schteppe/cannon.js",
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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ export class PlayerShooterGeometry extends React.Component {
centerSphere;

start = () => {
const { transform, gameObject } = this.props;
const { transform, gameObject, shooterThickness } = this.props;
// let geometry = new THREE.PlaneGeometry( 50, 50, 32 );
// let geometry = new THREE.TetrahedronGeometry( this.props.dimensions.x, 0 );
/* let geometry = new THREE.BoxGeometry(
Expand All @@ -36,7 +36,7 @@ export class PlayerShooterGeometry extends React.Component {
path.lineTo(0, 3);

let extrudeSettings = {
amount: 0.75,
amount: shooterThickness || .75,
bevelEnabled: false,
bevelSegments: 2,
steps: 1,
Expand All @@ -62,15 +62,6 @@ export class PlayerShooterGeometry extends React.Component {
path.lineTo(0.1, 0);
path.lineTo(-0.1, -1);

extrudeSettings = {
amount: 0.75,
bevelEnabled: false,
bevelSegments: 2,
steps: 1,
bevelSize: 1,
bevelThickness: 1
};

geometry = new THREE.ExtrudeGeometry(path, extrudeSettings);

this.leftEnergy = new THREE.Mesh(geometry, material);
Expand All @@ -89,15 +80,6 @@ export class PlayerShooterGeometry extends React.Component {
path.lineTo(0.1, 0);
path.lineTo(0.1, -1);

extrudeSettings = {
amount: 0.75,
bevelEnabled: false,
bevelSegments: 2,
steps: 1,
bevelSize: 1,
bevelThickness: 1
};

geometry = new THREE.ExtrudeGeometry(path, extrudeSettings);

this.rightEnergy = new THREE.Mesh(geometry, material);
Expand All @@ -106,11 +88,50 @@ export class PlayerShooterGeometry extends React.Component {
this.rightEnergy.castShadow = true;
transform.add(this.rightEnergy);

//leftBackEnergy

path = new THREE.Shape();

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tanto neste como no direito podes usar o THREE.BoxGeometry https://threejs.org/docs/#api/en/geometries/BoxGeometry, esta cena do Shape é mais para cenas que nao sao primitivas geometricas


let baseX = -1;
let baseY = -0.55;
const distance = 0.4;

path.moveTo(baseX, baseY);
path.lineTo(baseX, baseY);
path.lineTo(baseX-distance, baseY);
path.lineTo(baseX-distance, baseY-distance);
path.lineTo(baseX, baseY-distance);
path.lineTo(baseX, baseY);


geometry = new THREE.ExtrudeGeometry(path, extrudeSettings);
this.leftBackEnergy = new THREE.Mesh(geometry, material);
transform.add(this.leftBackEnergy);

//rigthBackEnergy

path = new THREE.Shape();

baseX = -baseX;
baseY = baseY * 2 + 0.135;

path.moveTo(baseX, baseY);
path.lineTo(baseX, baseY);
path.lineTo(baseX+distance, baseY);
path.lineTo(baseX+distance, baseY+distance);
path.lineTo(baseX, baseY+distance);
path.lineTo(baseX, baseY);

geometry = new THREE.ExtrudeGeometry(path, extrudeSettings);
this.rightBackEnergy = new THREE.Mesh(geometry, material);
transform.add(this.rightBackEnergy);


geometry = new THREE.SphereGeometry(0.5, 32, 32);
material = new THREE.MeshLambertMaterial({ color: 0x666666 });
this.centerSphere = new THREE.Mesh(geometry, material);

this.centerSphere.position.set(0, 0, 0.5);
this.centerSphere.position.set(0, 0, 0.3);
transform.add(this.centerSphere);

this.props.availableService.physics.addNewBoxBody(
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3 changes: 2 additions & 1 deletion src/stores/initialScene.js
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,8 @@ export const initialScene = {
selfDestructTime: 2000,
},
shooterGeometry: {
dimensions: { x: 2, y: 2, z: 2 },
shooterThickness: 0.5,
dimensions: { x: 2, y: 2, z: 1 },
// position:{ x: 0, y: 0, z: 4 },
mass: 1
}
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