Remove mesh "tight" optimization in texture import#315
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NoixDeXydre wants to merge 1 commit into
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Currently, when importing maps into Unity, textures are set by default in Tight mode.
I don't think it's really beneficial for most projects as they often use small sprites.
Moreover, the Unity's Tight mode can leads to inconsistensies with some shaders (especially if you need pixels to go farther from the mesh.)
I don't know if the initial code was intentional. If it's the case, we should have at least one option in the settings to disable that.