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Add "extern" keyword for ES functions much like "export" or similar for external functions.
diff:1-easyShould be easy to doShould be easy to doflag:featureA standalone feature or an improvement on somethingA standalone feature or an improvement on somethingproject:Dev-ToolsRelated to DecodeReport, Depend and EccRelated to DecodeReport, Depend and EccStatus: Open.#8 In SE1-Community/SE1-EngineBase;Add position offset for CSoundObject.
diff:1-easyShould be easy to doShould be easy to doflag:additionSomething new that affects other featuresSomething new that affects other featuresproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#6 In SE1-Community/SE1-EngineBase;Drowning damage is applied faster than needed.
diff:2-trickyUsually easy to do but can take some timeUsually easy to do but can take some timeflag:bugSomething critical that should be fixed or rewrittenSomething critical that should be fixed or rewrittenproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#5 In SE1-Community/SE1-EngineBase;Replace CLiveEntity with the "HasHealth" entity feature.
diff:2-trickyUsually easy to do but can take some timeUsually easy to do but can take some timeflag:design-failSomething that’s better be rewrittenSomething that’s better be rewrittenflag:featureA standalone feature or an improvement on somethingA standalone feature or an improvement on somethingproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#7 In SE1-Community/SE1-EngineBase;Move GRO files into the Content folder
diff:1-easyShould be easy to doShould be easy to doflag:evolutionSomething that has been implemented in Evolution before and could be borrowedSomething that has been implemented in Evolution before and could be borrowedflag:featureA standalone feature or an improvement on somethingA standalone feature or an improvement on somethingproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#4 In SE1-Community/SE1-EngineBase;Animated and FX textures are too fast.
diff:1-easyShould be easy to doShould be easy to doflag:bugSomething critical that should be fixed or rewrittenSomething critical that should be fixed or rewrittenproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#3 In SE1-Community/SE1-EngineBase;Model jitters by the end of playing an animation.
diff:2-trickyUsually easy to do but can take some timeUsually easy to do but can take some timeflag:bugSomething critical that should be fixed or rewrittenSomething critical that should be fixed or rewrittenproject:EngineRelated to Engine and ShadersRelated to Engine and ShadersStatus: Open.#2 In SE1-Community/SE1-EngineBase;