Add Danger Ores - Scrapworld Maze map#1571
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Coal Maze's structure combined with Scrapworld: a chunk-scale maze whose corridors are covered in scrap, everything outside void. No new layout code: the shipped maze module + the base Scrapworld preset identity (recycler starting items, tech mult 5, automation and recycling pre-researched). Terraforming off, exactly like Coal Maze. Registered in map_poll with the scrap mod pack. Includes map preview. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Both mazes look legit. Can you please update danger ores changelog with last 4 maps addition before merge?
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Done — changelog updated: Tetrominoes + Voronoi (2026-07-06) and Scrapworld Maze here, Omnimatter Maze on #1570. |
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Danger Ores – Scrapworld Maze
Coal Maze's structure meets Scrapworld: a chunk-scale maze whose corridors are covered in [entity=scrap], everything outside the corridors void. Recycle your way through the labyrinth.
How it works
No new layout code — the shipped
mazemodule combined with the shipped Scrapworld preset:maze.enabled = truewith the Coal Maze defaults (50-chunk maze, 3-chunk cells, 1-chunk walls) and Coal Maze's cell-aligned spawn shapes.empty_map_settingslist.map_poll.luawithmod_pack = danger_ore_scrap.Play it
return require 'map_gen.maps.danger_ores.presets.danger_ore_scrap_maze'(requires Space Age for scrap)Testing
Playtested in-game (Factorio 2.0.77 / Space Age): corridors fully covered in scrap, walls void, spawn cell buildable, maze differs per seed, recycling chain works.
🤖 Generated with Claude Code