Releases: Realistic-Farming/FS25_RandomWorldEvents
Release list
v2.1.7.1 (Pre-release)
Pre-release for ecosystem testing. Refreshed 2026-07-15 from the development branch (same version). A full release waits on the two-machine multiplayer verification.
New since the previous pre-release build:
- Ecosystem bedrock integration: StateLedger, SettingsHub and MasterHUD bridges (active when the core mods are present, standalone otherwise).
Pre-release, part of the coordinated Realistic-Farming ecosystem test drop.
v2.1.7.0: Vehicle events rebuilt on real physics
The whole vehicle event category has been rebuilt to use Farming Simulator 25's own engine fields, so the effects are genuinely felt at the wheel instead of being cosmetic popups.
What's new
- 🚜 Real vehicle physics. A new vehicle specialization drives speed, acceleration, top speed (via the CVT gear ratio), engine feel and steering, applied where the game actually reads them so it plays nicely with other mods like Cold Start.
- ⚡ Speed boost now genuinely passes the machine's stock top speed and adds a bit of extra pull off the line.
- 🐌 Engine trouble, plus the new slippery roads event, slow and dull the engine.
↔️ New steering pull event tugs the wheel to one side in short, eased bursts (keyboard friendly).- 🛞 Traction governor. The old fake "wheel grip" is now a real low traction easing on mud, snow and ice.
Fixes
- ⛽ Fuel events now actually work. The old code called FS25 functions that do not exist (getFillUnitInformation, setFillUnitFillLevel). It now uses the correct FillUnit API.
- 💶 Accident and repair bill charges were going to the wrong farm (farm id 0). They now charge your farm correctly.
- 🧰 No more vehicle event getting stuck "active" after a reload.
- 🐞 Fixed a crash that fired when entering a vehicle.
Credit
The steering input technique is adapted from RealPhysics Steering by Tubez47. Thank you! Credited in the source, README, developer docs and the in-game mod description.
v2.1.6.4 — HUD Edit Mode Key Binding Fix
What's New
- HUD edit mode now entered via dedicated key binding only (
RWE_HUD_DRAG, configurable in controls) - RMB exits edit mode when active — never consumed during normal play
- Key binding works on foot and in vehicles
- Fixes RMB conflicts with CoursePlay, AutoDrive, and other mods
Download
Attach FS25_RandomWorldEvents.zip to install.
v2.1.6.3 — Keybinding Hotfix
⚠️ ACTION REQUIRED: You must now assign your own keybindings
All default keybindings have been removed to prevent conflicts with other mods and with FS25 vanilla controls.
To set up your keys:
- Launch the game
- Go to Settings → Controls → Mods
- Find FS25 Random World Events in the list
- Assign a key to each action you want to use
This is a one-time setup — your bindings are saved automatically.
What changed
| Action | Old default | New default |
|---|---|---|
| Toggle HUD | F3 | (unbound) |
| Toggle Settings | Shift+O | (unbound) |
Shift+O conflicted with FS25_SoilFertilizer (same default key). F3 may also conflict with FS25 vanilla controls depending on your setup.
Save compatibility
✅ No changes to save data — existing saves load normally.
v2.1.6.2
- Fix: Active events and cooldowns now survive save/load — remaining time is saved as an offset and restored correctly on reload
- i18n: Full German translation (98 strings) by @Phasen-kasper
- i18n: Danish translation (102 strings) by @DJWestDK
v2.1.6.1
What's New & Fixed
- HUD overhaul — the event HUD is now drawn directly by the mod, more stable across maps and resolutions. HUD position saves when the game saves.
- Keybinding persistence — keybindings now correctly carry over between sessions. Version number and key hint in the HUD update dynamically.
- Cross-mod bridge — subsystem API lets other mods (like FarmTablet) hook into RWE events.
- Animal event fix — animal events no longer fail silently when farm ID can't be resolved.
- Startup crash fix — input hooks are now correctly registered on load.
- Translations — all HUD text is fully translated; no more hardcoded English strings.
- Settings integration fixes — various stability improvements to the settings panel.
Notes
No save migration needed. Existing saves load normally.
v2.1.6.0 - Hotfix
- Fixed issue with farmId call that was incorrect and caused error
- Fixed issue where HUD overlay would not save its position
- Reworked the settings from GUI into custom rendered panel
Please note that you need to rebind both keybindings....
v2.1.4.0
What's new in 2.1.4.0
Cross-mod integration bridge — Other mods (FarmTablet, Market Dynamics, Seasonal Crop Stress, Soil Fertilizer) can now detect RWE via the standard g_currentMission.randomWorldEvents property.
Subsystem API architecture — All category APIs (Economic, Field, Special, Vehicle, Wildlife) share a common RWEBaseAPI mixin with standardised start/end callbacks and tick handlers. Makes it easier for companion mods to respond to specific event types.
Event module improvements — Ambient messages, midpoint callbacks, and weighted random selection stabilised across all event categories.
No save migration required.
v2.1.3.0 — Localisation Fix & RMB Fix
Release Notes
🌍 Localization Fix — Event HUD Fully Translated
The World Events HUD overlay previously displayed hardcoded English text, regardless of the selected game language. This has now been resolved.
All HUD elements — including titles, status indicators, cooldown/timer labels, and hints — will correctly appear in your chosen language.
Supported languages:
German, French, Polish, Spanish, Italian, Czech, Brazilian Portuguese, Ukrainian, Russian
🖱️ RMB Interaction Fix — HUD Editing
Thanks to @sava4903-coder for providing the necessary fix 💯
Right Mouse Button (RMB) interaction now works correctly, allowing you to properly move and edit the HUD.
This issue mainly affected setups without additional HUD-related mods.
📦 Update — Fixed ZIP Package
The download archive has been updated to resolve an issue where the previous version caused console error spam. (#8)
No gameplay changes. Save files remain fully compatible
v2.1.2.0 — Hotfix
Bug Fix
- Fixed an issue where cash-deduction wildlife events (vet visit, stampede
damage) had no effect on certain modded maps. On maps like Judith Plains
Montana 4X, the player farm ID could not be read at event trigger time,
causing the money transaction to be silently discarded by the game with
no error or feedback. Money will now be correctly deducted as intended.
Affected events
- Emergency Veterinary Visit
- Wild Animal Stampede
- Animal product bonus/malus tick payments
Notes
This does not affect vanilla maps or maps where the issue was not present.
No save game changes required — just replace the mod zip.