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Make remote Eve startup and fallback resilient - #48

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ProfEngel wants to merge 3 commits into
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codex/remote-eve-resilience
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Make remote Eve startup and fallback resilient#48
ProfEngel wants to merge 3 commits into
mainfrom
codex/remote-eve-resilience

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@ProfEngel

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Summary

  • let the Windows remote Eve client start independently, retry unavailable Ubuntu hosts, discard stale audio, and hand the microphone back to Legacy during outages
  • reserve the single realtime pipeline only for the Bridge-selected speaker so Desktop and Companion devices can hand Eve over without loading duplicate GPU pipelines
  • clear stale handoff markers and terminate the complete Windows venv process tree during Voice fallback
  • let the Ubuntu GPU server become ready without waiting for the remote Windows Core warm-up, preserve deployment-specific GGUF quantization, and allow longer cold starts
  • document independent Windows/Ubuntu startup and private-network deployment

Safety

  • no tokens, credentials, private endpoints, host usernames, or machine-specific configuration are included
  • runtime payload/state files and the local production runbook remain outside the branch
  • existing Voice quantization remains opt-in through TRINITY_QWENTTS_QUANT

Validation

  • python -m compileall -q core agents RAG trinity_launcher.py
  • python -m pytest -q — 324 passed
  • live restart/fallback checks verified Core and Bridge availability, remote reconnect, Legacy microphone recovery, and single-device pipeline handoff

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