| Header | Link |
|---|---|
| Purpose | Purpose |
| Use Cases | Use Cases |
| Templates | Templates |
These pages are copy-and-paste .scn field references for authoring scenes by hand or in the editor. Each shows the exact node blocks and field names for a node type β 2D, 3D, UI, and multi-node examples β so you can place a camera, sprite, mesh, light, or physics body without guessing. For nodes a script builds at runtime (spawn packs, generated UI, prefabs), use Node Collections instead.
- Look up the fields for a 2D node you are placing (sprite, camera, tilemap, water): 2D
.scnfields. - Look up the fields for a 3D node (mesh instance, camera, light, skeleton): 3D
.scnfields. - Build a screen-space HUD or menu from UI nodes: UI
.scnfields. - Copy a working multi-node fragment (camera streams, webcam, script vars, animation bindings, render layers, physics parity): Extra
.scnexamples.
Use templates to learn or copy the exact field shape accepted by .scn parsing. Use the node and authoring guides to decide which node owns a behavior. A template proves syntax; it does not replace ownership, reference, or lifecycle design.