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Scene Node Templates

Page Map

Header Link
Purpose Purpose
Use Cases Use Cases
Templates Templates

Purpose

These pages are copy-and-paste .scn field references for authoring scenes by hand or in the editor. Each shows the exact node blocks and field names for a node type β€” 2D, 3D, UI, and multi-node examples β€” so you can place a camera, sprite, mesh, light, or physics body without guessing. For nodes a script builds at runtime (spawn packs, generated UI, prefabs), use Node Collections instead.

Use Cases

  • Look up the fields for a 2D node you are placing (sprite, camera, tilemap, water): 2D .scn fields.
  • Look up the fields for a 3D node (mesh instance, camera, light, skeleton): 3D .scn fields.
  • Build a screen-space HUD or menu from UI nodes: UI .scn fields.
  • Copy a working multi-node fragment (camera streams, webcam, script vars, animation bindings, render layers, physics parity): Extra .scn examples.

Decision Guide

Use templates to learn or copy the exact field shape accepted by .scn parsing. Use the node and authoring guides to decide which node owns a behavior. A template proves syntax; it does not replace ownership, reference, or lifecycle design.

Templates