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feat(winit): enhance fixed step handling with dynamic catch-up budgeting
CI
#189:
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feat(input): enhance gamepad and JoyCon support
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#188:
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rm: local-path exported-binary test
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#187:
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fx: machete ignore zune-core, unblock CI
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#186:
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style: cargo fmt
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#185:
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Refactor script validation and enhance error reporting for private meβ¦
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#184:
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fix: update default frame rate cap to refresh_rate and enhance relateβ¦
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#183:
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feat: Enhance parsing and lexing capabilities for script fields and mβ¦
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#182:
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feat: Enhance GPU rendering with custom material handling and image sβ¦
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#181:
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feat: Add camera image saving functionality and related commands
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#180:
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Refactor shader code to include preprocessor directives for texture aβ¦
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Refactor Steam Networking and Shutdown Logic
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#178:
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Refactor code structure for improved readability and maintainability
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#177:
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workshop and input
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#176:
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feat: add physics spawning logic and update UI layout calculations
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#175:
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unwrap safety warns
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refactor: encapsulate custom pipeline clearing logic into a dedicatedβ¦
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refactor: simplify value_row_instance_name logic for component naming
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Refactor scene node builders and field specifications
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#171:
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a lot
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add timers jobs multiplayer + ssao
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#169:
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fix graphics build and engine updates
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#168:
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overhaul perro editor UX
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#167:
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fix path
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#166:
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Add mesh query data access APIs
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