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🔭 I’m currently building High-Performance Engines in Zig & C++
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👯 I’m looking to collaborate on Operating Systems & Low-Level Tooling
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📫 How to reach me: marc_andrei_d_angeles@dlsu.edu.ph
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⚡ Fun fact: I can use chopsticks on both hands
Pinned Loading
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zig-benchmark-engine-aoc
zig-benchmark-engine-aoc PublicA statistically rigorous benchmarking harness and build system in Zig, utilized as a high-performance runner for Advent of Code solutions.
Zig
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multicore-os-sim
multicore-os-sim PublicA deterministic multi-core kernel simulator in C++, architected to enforce mutex-based synchronization and demand paging mechanics.
C++
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go-grpc-media-upload
go-grpc-media-upload PublicA high-throughput gRPC media pipeline with Leaky Bucket flow control in Go.
Go
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go-distributed-enrollment-system
go-distributed-enrollment-system PublicA fault-tolerant distributed platform featuring Circuit Breakers, Token Introspection, and Graceful Degradation in Go.
Go
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cpp-opengl-scene-editor
cpp-opengl-scene-editor PublicA real-time 3D scene composition tool in C++ featuring a hierarchical scene graph, command-based undo/redo, and automated asset pipelining via tinyobjloader and stb_image.
C++
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