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perdit-io/README.md

Hi 👋, I'm Marc Angeles

A Computer Science student from De La Salle University

  • 🔭 I’m currently building High-Performance Engines in Zig & C++

  • 👯 I’m looking to collaborate on Operating Systems & Low-Level Tooling

  • 📫 How to reach me: marc_andrei_d_angeles@dlsu.edu.ph

  • ⚡ Fun fact: I can use chopsticks on both hands

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  1. zig-benchmark-engine-aoc zig-benchmark-engine-aoc Public

    A statistically rigorous benchmarking harness and build system in Zig, utilized as a high-performance runner for Advent of Code solutions.

    Zig

  2. multicore-os-sim multicore-os-sim Public

    A deterministic multi-core kernel simulator in C++, architected to enforce mutex-based synchronization and demand paging mechanics.

    C++

  3. go-grpc-media-upload go-grpc-media-upload Public

    A high-throughput gRPC media pipeline with Leaky Bucket flow control in Go.

    Go

  4. go-distributed-enrollment-system go-distributed-enrollment-system Public

    A fault-tolerant distributed platform featuring Circuit Breakers, Token Introspection, and Graceful Degradation in Go.

    Go

  5. cpp-opengl-scene-editor cpp-opengl-scene-editor Public

    A real-time 3D scene composition tool in C++ featuring a hierarchical scene graph, command-based undo/redo, and automated asset pipelining via tinyobjloader and stb_image.

    C++