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Nilirad/README.md

I've been fascinated by programming since middle school, starting with a programmable Sharp EL-5250 scientific calculator. My curiosity expanded since then, so I moved on to more robust languages, like C# and C++, before finally landing on Rust. I also recently started approaching Go, since it's very popular among backend developers.

I am a passionate Open Source advocate and developer. I believe that building software we love is the best way to contribute to the world.

๐Ÿ† Highlights

  • ๐ŸŒ‰ CommitBridge โ€” My first backend project, and my current focus. It's a repository workflow dispatcher that triggers upon git dependency updates.
  • ๐Ÿชถ feathers_inspector โ€” A runtime graphical inspector for Bevy applications. I contributed to this project for several months betweeen 2025 and 2026.
  • bevy_prototype_lyon (Creator & Former Maintainer) โ€” A vector shape rendering plugin for the Bevy engine. I started this project in 2020, growing it to 600+ stars before transferring ownership in 2025 to focus on other areas of the Bevy ecosystem.

๐Ÿ”ง Tech Stack

  • Languages: Rust, Go, Nix
  • Libraries/Frameworks: Axum, Bevy, SQLx, Tokio
  • Environment: NixOS, Zed

Pinned Loading

  1. commit-bridge commit-bridge Public

    Seamless workflow dispatch for remote git dependencies.

    Rust

  2. alice-i-cecile/feathers_inspector alice-i-cecile/feathers_inspector Public

    An entity/world inspector for Bevy, built using the Feathers UI framework.

    Rust 18 8

  3. bevyengine/bevy bevyengine/bevy Public

    A refreshingly simple data-driven game engine built in Rust

    Rust 47.1k 4.7k

  4. rparrett/bevy_prototype_lyon rparrett/bevy_prototype_lyon Public

    Draw 2D shapes in Bevy

    Rust 813 105

  5. FallingBlocks FallingBlocks Public

    A simple Tetris clone. A very old personal project I made many years ago when I approached game dev.

    C++