fix: correct issues from merge - #225
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Aug 13, 2026
- fix: repair dropped lines from the canary consolidation
- feat: Add optional layer-owned runtime cleanup
- fix: restore glsl_string in skeleton edge and node shaders
- feat: hide skeletons action
- feat: prepend new status messages
- fix: restore reroot spec contract and comma-escaping behaviour
- chore: lint and format
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feat: Add optional layer-owned runtime cleanup fix: restore glsl_string in skeleton edge and node shaders The shader refactor was split by hand during the consolidation and dropped both builder.addFragmentCode(glsl_string) calls. glsl_string defines struct string_t, which shader UI select controls emit references to, so any skeleton shader using a select control would fail to compile at runtime. feat: hide skeletons action feat: prepend new status messages fix: restore reroot spec contract and comma-escaping behaviour chore: lint and format
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