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fix: correct issues from merge - #225

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seankmartin merged 1 commit into
feature/edit-modefrom
fix/edit-mode-merges
Aug 13, 2026
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fix: correct issues from merge#225
seankmartin merged 1 commit into
feature/edit-modefrom
fix/edit-mode-merges

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  • fix: repair dropped lines from the canary consolidation
  • feat: Add optional layer-owned runtime cleanup
  • fix: restore glsl_string in skeleton edge and node shaders
  • feat: hide skeletons action
  • feat: prepend new status messages
  • fix: restore reroot spec contract and comma-escaping behaviour
  • chore: lint and format

@seankmartin
seankmartin force-pushed the fix/edit-mode-merges branch from 6ff4337 to 213e623 Compare August 13, 2026 18:35
feat: Add optional layer-owned runtime cleanup

fix: restore glsl_string in skeleton edge and node shaders

The shader refactor was split by hand during the consolidation and
dropped both builder.addFragmentCode(glsl_string) calls. glsl_string defines
struct string_t, which shader UI select controls emit references to, so any
skeleton shader using a select control would fail to compile at runtime.

feat: hide skeletons action

feat: prepend new status messages

fix: restore reroot spec contract and comma-escaping behaviour

chore: lint and format
@seankmartin
seankmartin force-pushed the fix/edit-mode-merges branch from 213e623 to 7aa913b Compare August 13, 2026 18:36
@seankmartin
seankmartin merged commit 9197b59 into feature/edit-mode Aug 13, 2026
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