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deps: bump ThirdParty/Utils/miniz from e78dfd2 to 77d0dce#538

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deps: bump ThirdParty/Utils/miniz from e78dfd2 to 77d0dce#538
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@dependabot dependabot Bot commented on behalf of github Jul 6, 2026

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Bumps ThirdParty/Utils/miniz from e78dfd2 to 77d0dce.

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Bumps [ThirdParty/Utils/miniz](https://github.com/richgel999/miniz) from `e78dfd2` to `77d0dce`.
- [Release notes](https://github.com/richgel999/miniz/releases)
- [Commits](richgel999/miniz@e78dfd2...77d0dce)

---
updated-dependencies:
- dependency-name: ThirdParty/Utils/miniz
  dependency-version: 77d0dce8627735138c51770d1799a1ef48f2117d
  dependency-type: direct:production
...

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Code Coverage (GCC + lcov)

Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
IModule.h                                      | 800%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0

[/home/runner/work/SparkEngine/SparkEngine/Templates/EmptyProject/Source/]
GameModule.h                                   |38.9%    18| 0.0%   6|    -    0

[/home/runner/work/SparkEngine/SparkEngine/Templates/FPSStarter/Source/]
GameModule.h                                   |36.0%    25| 0.0%   7|    -    0

[/home/runner/work/SparkEngine/SparkEngine/Templates/MultiplayerArena/Source/]
GameModule.h                                   |34.6%    26| 0.0%   7|    -    0

[/home/runner/work/SparkEngine/SparkEngine/Templates/PlatformerKit/Source/]
GameModule.h                                   |25.0%    32| 0.0%   7|    -    0

[/home/runner/work/SparkEngine/SparkEngine/Templates/RPGStarter/Source/]
GameModule.h                                   |37.5%    24| 0.0%   8|    -    0
================================================================================
                                         Total:|30.4% 35382| 0.0%  6k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3731 942 25.2% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4944 2950 59.7% 40%
ECS 426 213 50% 40%
Editor 7503 3046 40.6% 25%
GameModules 6621 3232 48.8% 30%
Graphics 17920 9064 50.6% 30%
Networking 3578 2376 66.4% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 9877 6144 62.2% 60%

Total: 50.8% (28324/55788 lines)

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❌ CI Error Report

Failed jobs: clang-tidy, macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL, windows-vs2022-Debug, windows-vs2022-Release
Errors: 2 | Test failures: 0 | Compiler warnings: 7

Build Errors

File Line Error Jobs
r/include/c++/v1/__format/formatter_floating_point.h 74 'to_char ' i unavailable: introduced in macOS 13.3 unknown macos-Debug-OpenGL
r/include/c++/v1/__format/formatter_floating_point.h 75 'to_char ' i unavailable: introduced in macOS 13.3 macos-Release-Metal, macos-Release-OpenGL
Full error output
/Application /Xcode_16.4.app/Content /Developer/Platform /MacOSX.platform/Developer/SDK /MacOSX. dk/u r/include/c++/v1/__format/formatter_floating_point.h:74:30: error: 'to_char ' i  unavailable: introduced in macOS 13.3 unknown
/Application /Xcode_26.5.app/Content /Developer/Platform /MacOSX.platform/Developer/SDK /MacOSX. dk/u r/include/c++/v1/__format/formatter_floating_point.h:75:30: error: 'to_char ' i  unavailable: introduced in macOS 13.3
Compiler Warnings (7)
../../../ThirdParty/SDL2/ rc/event /SDL_quit.c:83:41: warning: ca t from 'void (*)(int,  truct __ iginfo *, void *)' to 'void (*)(int)' convert  to incompatible function type [-Wca t-function-type-mi match] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/joy tick/iphoneo /SDL_mfijoy tick.m:504:27: warning: 'gamepad' i  deprecated: fir t deprecated in macOS 10.12 [-Wdeprecated-declaration ] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/joy tick/iphoneo /SDL_mfijoy tick.m:800:24: warning: 'controllerPau edHandler' i  deprecated: fir t deprecated in macOS 10.15 - U e the Menu button found on the controller'  input profile, if it exi t . [-Wdeprecated-declaration ] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/joy tick/iphoneo /SDL_mfijoy tick.m:1263:13: warning: 'GCGamepad' i  deprecated: fir t deprecated in macOS 10.12 [-Wdeprecated-declaration ] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/video/cocoa/SDL_cocoaevent .m:188:55: warning:  emicolon before method body i  ignored [-W emicolon-before-method-body] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/video/cocoa/SDL_cocoametalview.m:82:47: warning:  emicolon before method body i  ignored [-W emicolon-before-method-body] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]
../../../ThirdParty/SDL2/ rc/video/cocoa/SDL_cocoamode .m:122:23: warning: 'CGDi playModeCopyPixelEncoding' i  deprecated: fir t deprecated in macOS 10.11 - No longer  upported [-Wdeprecated-declaration ] [macos-Debug-OpenGL, macos-Release-Metal, macos-Release-OpenGL]

Updated: 2026-07-06T04:43:12Z — this comment is updated in-place, not duplicated.

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