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((d[-_-]b))

Overview

  • Not finished aaalllll the way yet, patience...
  • Custom vertex and fragment shaders drive the main terrain surface.
  • Real-time audio analysis from WebAudio controls displacement, glow, and chromatic aberration.
  • Post-processing includes chromatic aberration and a subtle vignette.
  • Mouse movement adds a slow, dreamy influence to the terrain.
  • Minimal UI.

Tech stack

  • Three.js
  • Vite
  • WebAudio API
  • GLSL
  • TypeScript

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This website listens and reacts in shaders d(⸝⸝ᵕᴗᵕ⸝⸝)b ♬⋆.˚𝄞

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