((d[-_-]b)) Overview Not finished aaalllll the way yet, patience... Custom vertex and fragment shaders drive the main terrain surface. Real-time audio analysis from WebAudio controls displacement, glow, and chromatic aberration. Post-processing includes chromatic aberration and a subtle vignette. Mouse movement adds a slow, dreamy influence to the terrain. Minimal UI. Tech stack Three.js Vite WebAudio API GLSL TypeScript