Preserve Glacier RFL chunks through Alpine RED saves#392
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GooberRF
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Jul 15, 2026
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- Retain Glacier-specific chunks when RFLs loaded and re-saved in level editor
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Pull request overview
This PR updates AlpineEditor’s RFL load/save path to preserve Glacier-specific (unknown) RFL chunks by capturing them verbatim during load and re-emitting them during save, so Glacier-authored metadata isn’t lost when round-tripping through Alpine RED.
Changes:
- Add identification helpers and an in-memory container (
retained_chunks) for Glacier-specific RFL chunks. - Hook RFL chunk loading to capture
0x6ED*****chunk payloads verbatim and hook saving to write them back out. - Document the behavior change in the changelog.
Reviewed changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 2 comments.
| File | Description |
|---|---|
| editor_patch/level.h | Adds Glacier chunk ID detection helpers and storage (RetainedRflChunk, retained_chunks) on AlpineLevelProperties. |
| editor_patch/level.cpp | Implements retained-chunk deserialize/serialize and wires it into the existing load/save injections. |
| docs/CHANGELOG.md | Notes Glacier chunk retention in the upcoming release changelog. |
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