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Fixes Naga-Taur Clothes Layering#1146

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TheOneAndOnlyCreeperJoe:fixes_custom_taur_clothing
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Fixes Naga-Taur Clothes Layering#1146
TheOneAndOnlyCreeperJoe wants to merge 3 commits into
DopplerShift13:masterfrom
TheOneAndOnlyCreeperJoe:fixes_custom_taur_clothing

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@TheOneAndOnlyCreeperJoe

@TheOneAndOnlyCreeperJoe TheOneAndOnlyCreeperJoe commented Jul 17, 2026

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About The Pull Request

Someone reported that the bodysuit on a Naga did not render its front-facing sprites correctly and that immediately prompted me to fix that with no ulterior motive whatsoever. Which turns out was a bug with all naga clothing where it was being displayed on the wrong layer. Moves the layer down to 29.1 from 28.25, meaning they now render under the uniform layer. This doesn't cause any issues from testing with existing outfits. I've also moved the special tail appendeges up to FRONT instead of FRONT_UNDER so they render over clothing and over hands now.

The other taurs still do not display the bodysuit correctly but I was a bit stumped on the fix, as we can't move their layer down as it'd render their tails behind the mob's body sprite. Couldn't think of a proper resolution despite unpleasant fixes, such as moving the clothes layer forcefully up to go over the taurs (which feels bad to do and messes with backpacks).

Why It's Good For The Game

No longer are you wearing clothes only in 2D, now you are wearing them in all dimensions.

Testing Evidence

image

Changelog

🆑TheOneAndOnlyCreeperJoe
fix: Fixed naga tails rendering on the wrong layer when facing the front, resulting in naga-specific clothing not being visible
/:cl:

@github-actions github-actions Bot added Sprites Funny little pixels on our screen Fix Pest removal; Bugs labels Jul 17, 2026

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under clothes layer
look inside
higher layer than clothes

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Fix Pest removal; Bugs Sprites Funny little pixels on our screen

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