New Space Ruin - the Piledriver-class Wreck#1145
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firebudgy
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kannthus
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July 17, 2026 01:48
dawsonkeyes
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typecheck review cause I can’t look at the map until tomorrow night
Signed-off-by: firebudgy <153147550+firebudgy@users.noreply.github.com>
firebudgy
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TheOneAndOnlyCreeperJoe and
desertmote
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July 18, 2026 00:09
dawsonkeyes
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Jul 18, 2026
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afaik review is addressed. i had it open on the side already |
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you could probably throw in a syndicate spacesuit if you added some mobs or extra turret coverage on the mid-rear but this is p good as it is now
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About The Pull Request
Adds a new, shipbreaking-themed space ruin -- the Piledriver-class wreck. Distinctly a pirate vessel, the crew is dead and it's been left adrift. Luckily for an opportunistic explorer who can dodge the still-active guns, there's still plenty of supplies inside to make the most of.
Just don't blow up.
Why It's Good For The Game
There might be lots of ruins, but a fair few are old. None of them integrate the shipbreaking mechanics as those were added by Doppler -- and I want to change that! This should make exploring a bit more fun and start to make offstation salvaging something that's worth doing.
Testing Evidence
Changelog
🆑
add: New deep space derelict- the Piledriver-class.
/:cl: