[Do Not Merge] Summonable Bugfixes + QoL#1141
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TheOneAndOnlyCreeperJoe wants to merge 5 commits into
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added 3 commits
July 15, 2026 12:32
…nd prevents cryopod abductions
…upport. Includes MOD magboots in the magboot feature.
TheOneAndOnlyCreeperJoe
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July 15, 2026 12:51
Signed-off-by: TheOneAndOnlyCreeperJoe <TheOneAndOnlyCreeperJoe@users.noreply.github.com>
BasilTamaya
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Jul 18, 2026
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minor thing from here that I can see
| desc = "By speaking a specific name or word, you appear next to the speaker after a short delay. The summoning takes time, you are stunned throughout, is entirely involuntary and can only be stopped by being silenced, buckled or dispelled.\ | ||
| \n After being successfully summoned, you are unable to be summoned again for 1 minute. \ | ||
| desc = "By speaking a specific name or word (and depending on your choice: in a specific language), you appear next to the speaker after a short delay. The summoning takes time, you are stunned throughout, is entirely involuntary and can only be stopped by being silenced, buckled, wearing magboots or by being dispelled.\ | ||
| \n After being succesfuly summoned, you are unable to be summoned again for 1 minute. \ |
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Suggested change
| \n After being succesfuly summoned, you are unable to be summoned again for 1 minute. \ | |
| \n After being successfully summoned, you are unable to be summoned again for 1 minute. \ |
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About The Pull Request
(DO NOT (TEST-)MERGE UNTIL #1136 IS IN, WHICH CHANGES THE SUMMONABLE FILEPATH)
Tweaks Summonable to behave better in various ways.
Why It's Good For The Game
Various bugfixes and requested features. Generally speaking there's a lot more flavor now and allows people to play Summonable a bit more lowkey.
Testing Evidence
Can't record a video smoll enough but mobs properly have the shakes when summons are attempted and fail, and you can in fact be summoned in other languages.


Changelog
🆑TheOneAndOnlyCreeperJoe
add: Summonable now supports languages; you can make it so you are only summoned in specific languages. Best have kept up with those Spanish lessons.
add: Summonable now goes on cooldown if it resists a summon through magboots or buckles, and has a funny animation.
balance: Summonable can now be blocked by active magboots.
fix: You can no longer sneak into Centcomm by using Riftwalker and setting your summons to something the shuttle Medibot says.
fix: You can no longer be summoned out of Crypods
refactor: Summonable no longer uses the Beetlejuice component
/:cl: